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Semi-arcade, fun-to-drive vehicle physics kit designed for gameplay, ease of use, and realistic behavior.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.20f1
Compatible
Compatible
Compatible
Additional compatibility information

Demo assets use Unity's built-in materials which may be upgraded to other SRPs. Wheteher the upgraded materials work or not, it's entirely up to Unity and their SRP upgrade procedures. Some materials might require a manual upgrade to a RP-compatible material.

Description

EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.


FAQ | Live demo | Features | Documentation


⚠️ Note: This asset is not the paid version of Vehicle Physics Pro. They're separate products implementing different vehicle simulation models. More information


Features:


Ready-to-use vehicle prefabs with different setups (more realistic, more arcade, drifting, etc)

• Precise control and fun to drive vehicles even with keyboard / touch screen.

Any vehicle setup: street, truck, racing, drifting...

• Vehicles can be rigged and configured in minutes (Video tutorial)

Easy integration into existing projects: just drop a prefab in your scene and hit and play.

Vehicle damage effects, including deterioration of handling.

Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.

• Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches...

• Built-in “Pause” function for vehicles without setting timeScale to zero.


Technical details

• Full C# source code.

• A single component VehicleController provides fully working vehicle physics.

• Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input.

• Vehicles support custom gravity directions, even modified in realtime.

• Easily write your own add-on features by using the exposed properties and delegates.

Custom PBR shader for tire marks.

• Custom shaders for particle effects (smoke, dust) with shadows.

Garbage-Collector friendly. No GC allocations in runtime.

• Supports any physics timestep up to 0.06

Edy's Vehicle Physics

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
37.9 MB
Latest version
5.5.2
Latest release date
Jan 16, 2025
Original Unity version
2018.4.26
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