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A high performance system that helps you create, manage & centralize all of the triggers in your scene in one component. The triggers can be physics triggers, distance or bool activation.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.53f1
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描述

WHAT IS TRIGGER MANAGER?

This is an asset that helps you create, centralize and manage all of the triggers in your scene in one high performance system. These triggers can be physics, distance, or bool activation. You can dynamically add, remove, enable and disable the triggers as well as firing your specific events on target enter or exit.



Documentation | Discord | Publisher Page



GET IN A BUNDLE

This asset is part of the Mega Tools Collection. Get 5 different assets while saving money.



WHY USE TRIGGER MANAGER?

Everything will be centralized and you can have one script that holds all the events you want to run throughout the different parts of the scene and have Trigger Manager directly call the specific event when needed through the trigger of your choice. Using this, there will be no need for creating a new collider & script for each and every trigger. You can also make triggers track transforms. This way you can easily setup doors, jump scares, location or distance specific events/cutscenes and so much more.



RENDERING PIPELINE

As this asset doesn't rely on any rendering pipeline it works on all and any pipeline (built-in, URP & HDRP)



SCENE VIEW & INSPECTOR

Work will be a breeze throughout the easy & detailed inspector populated with tooltips as well as being able to position and view all triggers in the scene view directly. You can even snap a trigger to a transform position.



APIs

The system offers APIs to help you add and retrieve all trigger types very easily in order to tweak any parameter or change it's activity or even to remove it completely.



HIGH PERFORMANCE

Add as many triggers as you need without worrying about performance as it's been taken care of. The system runs once every several frames and has further resting frames spreading the functionality across several frames making sure everything runs smoothly for you. These options can all be set in the settings tab.



PACKAGE

The package comes with the source code, a documentation with video tutorials and 3 demos for each, the built-in pipeline and URP. Each demo shows you the different trigger type.



Leave your feedback and tell us what you think. We really appreciate it.


If you have any questions, need support or have technical issues (bugs), please email me or use the discord server.


Best of luck!

Trigger Manager

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