11,000 種類を超える 5 つ星アセット
8.5 万人以上の顧客による評価
10 万人を超えるフォーラムメンバーが支持
すべてのアセットを Unity が審査済み
このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
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This system aims to move objects with the movement of the mouse, in addition to being able to rotate and launch objects.
The system is developed for first person characters.
GENERAL FEATURES:
• You can choose between various motion types, such as AddForce, Velocity or Position. In this way, the system can easily adapt to all project types.
• The system works well with components like "HingeJoint", "CharacterJoint", "ConfigurableJoint", among others.
• You can choose to detect the objects by tag, name or PhysicsMaterial.
• The system includes several variables allowing to configure the speed of the movement, speed of rotation, distance, force with which the object can be launched, among other options.
• All variables have an explanation through 'Tooltip' to facilitate the use of the script. To view the explanation, just rest your mouse over the desired variable, and the text will appear.
• The script also has a texture system, where a texture appears when the object can be moved, and another texture appears while the player is moving the object. This way, it is easier to use the system when the mouse is not visible.
• The system has an example scene, already configured, where the system is demonstrated in a simple way, to facilitate the understanding of its operation and its use.
Forum: www.schultzgames.com
Email: marcos11-24@hotmail.com
The system is developed for first person characters.
GENERAL FEATURES:
• You can choose between various motion types, such as AddForce, Velocity or Position. In this way, the system can easily adapt to all project types.
• The system works well with components like "HingeJoint", "CharacterJoint", "ConfigurableJoint", among others.
• You can choose to detect the objects by tag, name or PhysicsMaterial.
• The system includes several variables allowing to configure the speed of the movement, speed of rotation, distance, force with which the object can be launched, among other options.
• All variables have an explanation through 'Tooltip' to facilitate the use of the script. To view the explanation, just rest your mouse over the desired variable, and the text will appear.
• The script also has a texture system, where a texture appears when the object can be moved, and another texture appears while the player is moving the object. This way, it is easier to use the system when the mouse is not visible.
• The system has an example scene, already configured, where the system is demonstrated in a simple way, to facilitate the understanding of its operation and its use.
Forum: www.schultzgames.com
Email: marcos11-24@hotmail.com
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