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Works right out of the box.
5 months ago
sringoringoon version 5.5.3
I own way too many car controllers than I would like to admit. This one is by far best. My only complaint (which is against all of them) is that I had to replace the input script with code that supported Unity new input system. Other than that, the asset has been working great.
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n
Great asset, even better support
7 months ago
natebodnaron previous version 5.5.2
Asset works great. Edy's timely email support to help troubleshoot issues (user errors on my end) is always great! Thanks!
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m
Great but difficult to troubleshoot
8 months ago
majorbatmanon previous version 5.5.2
Quite easy to get setup and make it work. I got it working pretty quickly and you can be driving levelsin less than 3 minutes.
There is a lot of depth and customizability here and tweaking settings to get the exact spec you want for the exact car is difficult and time consuming. That is one of the difficult things about being physics based. Good purchase but probably more for a Gran Turismo over a Mario Kart.
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W
Great asset, amazing support
a year ago
WildcardMooon previous version 5.5.2
This is a very easy and powerful way to set up an arcade like vehicle.
On top of that, I had a need for my vehicle to support custom gravity, and contacted the developer. He updated the code and even helped my troubleshoot my vehicle in an extremely short window of time.
Easy 6 out of 5 stars.
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Reply from publisher:
replied a year ago
Thank you!
Car cannot move and if it can move, it fly into the sky like some kind force in Unity 6. Please update it.
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18
Reply from publisher:
replied 2 years ago
Not a problem in the Asset. Unity 6 hasn't even been released yet. Unless stated otherwise, Asset Store packages are guaranteed to work on Unity LTS versions exclusively. Non-LTS, tech, beta, alpha, dev builds, etc are NOT guaranteed to work correctly.
Note that Unity 6 is not even pre-alpha at the time of writing this. It's being actively developed, so things are changing constantly, and it's plagued with bugs. Indeed, Unity 6 has a bug that disables WheelColliders arbitrarily. Read: https://forum.unity.com/threads/wheel-colliders-drop-through-the-ground-if-any-settings-on-the-rigidbody-are-changed-in-unity-6.1610805
A
Modularity and simple API make it great
2 years ago
ABCodeworldon previous version 5.3
A really great asset that's not very difficult to integrate into whatever your setup may be.
I don't use standard input in my projects (Input System fanboi here) and this asset is set up with that for the examples, but it's SO EASY to make it work with however you want to provide the input, because the input and vehicle controller are not tied together - this is modularity at work, saving ME lots of work. Thanks Edy!
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Reply from publisher:
replied 2 years ago
Thank you so much for sharing your experience with EVP! Effectively, inputs are simple standard properties in the vehicle controller, so you may feed them however you want.
e
One of The Best Vehicle Physics in the Asset Store
3 years ago
eTech3Don previous version 5.3
Reviewer was gifted package by publisher.
I was one of the first users of the asset, and it was and still is one of the best assets for vehicle physics in the asset store.
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Reply from publisher:
replied 3 years ago
Thank you! Yours may have been one of the first vouchers I sent to existing users when the Asset Store implemented the voucher feature. It's great to know that you still find the asset so useful!
It's an interesting asset, and it's also very convenient for users to use and implement. I downloaded other vehicle model prefabs from AssetOvi and used this asset pack to implement them: https://assetovi.com/?utm_source=unity&utm_medium=official
Also the physics and behavior effects of the vehicles are simulated very realistically. This asset is definitely worth the price considering the quality it offers.The results are fantastic!
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