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사용자 리뷰
정렬 기준
C
Poor Performance
7 months ago
CrywolfDigital버전 1.2.2
The advertised performance is in the actual game quite poor. My game runs around 50-60fps and when I enable the plugin the average framerated drops down rouhgly by 10 fps. I am testing this on 1080ti, 1080p, HDRP.
The storm effect looks good, but I can't afford to have single visual effect drop entire game performance by 10 fps. I doubt anyone can. So I am a bit conused about the claims of high performance when in real scenario it costs about 10 fps. I have tested it even with turning off lights in the plugin. Same result. Even with all volume effects turned off same result.
Would love to use the plugin, but probably won't be able to.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
4 months ago에 답변됨
I guess you might be having an error that is spamming the console or something like that. The definitely should not be a noticable performance impact using this asset. Anybody that has issue can send an email or join the discord server (links on the publisher profile page) and ask for support
I already had a cloud and rain system and just wanted some thunder and lightning. This is absolutely perfect! I bought it less than 2 hours ago and its already fully implemented in to my weather system, and it looks and sounds fantastic. Does exactly what it promises, and does it very well!
이 리뷰가 도움이 되었나요?
0
0
l
Very good and easy contact
a year ago
luka_unity536버전 1.2.2
It works really well and we had a small issue with passthrough on Quest which was very quickly responded to and fixed for us! Definitely recommend.
이 리뷰가 도움이 되었나요?
0
0
A fantastic plugin that we've used for years. We recently moved to the Quest 3 and wanted to use it with Passthrough, which wasn't supported. We contacted the developer and they went above and beyond to provide Quest 3 passthrough support. Highly recommended!!
이 리뷰가 도움이 되었나요?
0
0
More, the random for lighting bug only show small cloud after few sec... That is sad because that could be a great tools.
이 리뷰가 도움이 되었나요?
0
1
퍼블리셔 답변:
a year ago에 답변됨
Edit: I just doublechecked and HDRP with Fog works perfectly fine. Probably you just have the view distance set to the default 1000m.
Please contact me to resolve the issue. My profile shows the support email address and a link to the support discord server.
t
THE HAMMER OF THOR!
2 years ago
threebeerhonesty이전 버전 1.2.1
Great asset for storms with a lot of configurability.
"The thunder of my vengeance will echo through these
corridors like the gust of a thousand winds!"
Dennis Reynolds (Always Sunny)
__TRANSCEND__
이 리뷰가 도움이 되었나요?
0
0
I have found a solution for the problem with HDRP and thunderbolt not visible :
- The EnableDepthBlend option must be disabled in the thunderbolt material. It can also be made in the THORThunderstorm prefab (Enable "Show Advanced Settings" + Distance and duration Settings > Enable Depth Blending OFF).
The developer never answerd to me so I put only one star for an asset without support.
이 리뷰가 도움이 되었나요?
9
0
P
Highly recommended!
3 years ago
PROTOFACTOR_Inc이전 버전 1.2.1
Using this product inside a URP project. it works really great. Really adds to the immersion for sure.
Easy to integrate: just add the main prefab into your scene and enjoy! You can tweak a lot of settings (distance, sounds, flicker effects etc...)
Just go for it! everything is included from VFX to SFX and the core to mix all of this together. You just need to get a rain asset and a raining ambiance loop (not included but that's ok. Can be a fun Add-On though).
Very happy with this purchase! thanks for the hard work !! :)
이 리뷰가 도움이 되었나요?
1
0
Seems to work well for the most part. It is also intuitive and easy to setup. Nevertheless the "thunders" are not visible in HDRP out of the box. It seems that they do not emit enough light and thus are not seen. ashame, because otherwise would have given it all its stars.
I also contacted the dev for help on the matter but got no response.
이 리뷰가 도움이 되었나요?
2
0
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