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Explode mesh faces by using actual triangles entirely at runtime.

Watch Gameplay Demonstration 1

Watch Gameplay Demonstration 2

Pros: Using actual triangles results an optimal performance.

Cons: Meshes can only be splitted to maximum amount of actual triangles.

- Supports Skinned & Animated meshes.
- Textured clusters not supported.

- URP versions included.

Simple Usage: Just drag and drop MeshExploder prefab into GameObject you wish to explode and call "Explode()" from your scripts.

Click to Read Documentations

Procedural Mesh Exploder

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4 years ago
Works in HDRP with a few easy tweaks!
I got this to work in HDRP by changing all the materials to HDRP's Lit shader manually as the auto upgrade won't work. It only took a few minutes as t...
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