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Explode mesh faces by using actual triangles entirely at runtime.
Watch Gameplay Demonstration 1
Watch Gameplay Demonstration 2
Pros: Using actual triangles results an optimal performance.
Cons: Meshes can only be splitted to maximum amount of actual triangles.
- Supports Skinned & Animated meshes.
- Textured clusters not supported.
- URP versions included.
Simple Usage: Just drag and drop MeshExploder prefab into GameObject you wish to explode and call "Explode()" from your scripts.
Click to Read Documentations
Watch Gameplay Demonstration 1
Watch Gameplay Demonstration 2
Pros: Using actual triangles results an optimal performance.
Cons: Meshes can only be splitted to maximum amount of actual triangles.
- Supports Skinned & Animated meshes.
- Textured clusters not supported.
- URP versions included.
Simple Usage: Just drag and drop MeshExploder prefab into GameObject you wish to explode and call "Explode()" from your scripts.
Click to Read Documentations
Procedural Mesh Exploder
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4 years ago
Works in HDRP with a few easy tweaks!
I got this to work in HDRP by changing all the materials to HDRP's Lit shader manually as the auto upgrade won't work. It only took a few minutes as t...
License agreement
Standard Unity Asset Store EULALicense type
File size
389.2 KB
Latest version
1.0
Latest release date
Aug 12, 2020
Original Unity version
2019.4.2
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