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Highlight Plus adds outline, glow, overlay, see-through and other effects to objects and characters in your scene.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.16f1
Compatible
Compatible
Not compatible
Description

* Also compatible with Unity 6! *


Highlight Plus is a powerful and versatile asset for adding outline, glow, overlay, see-through, and other highlight effects to objects and characters in your scene.


Designed with platform compatibility and performance in mind, Highlight Plus is the go-to choice for developers seeking high-quality visual enhancements that are both easy to implement and efficient.


Web demo


** Visual Effects **


Combine any number of effects on single or multiple objects from a single script:


- Outline: 4 quality levels including mesh-based instancing rendering and screen-space with optimal blit region. Customizable color, alpha, width, gradient, visibility options (normal, always in front, behind) and more.


- Outer Glow: great for per-object bloom and aura effects. 4 quality levels, also mesh-based instanced rendering and screen-space with fully customizable controls including visibility, smooth or noise/dither effect, animation, blending, mask and more.


- Inner/Rim Glow: with customizable color, width, blend modes, intensity and visibility.


- Overlay: color or textured overlay with different uv mapping options, alpha and animation speed, custom blending options.


- Target: add aiming or special indicators on specific parts of any gameobject with fully control of animation and appearance details, like colors, texture, transitions, etc.


- Area of effect: target effect option which adds an aligned to ground animated graphic under a gameobject or character (similar to decals).


- See-Through: reveal objects or characters behind solid occluders. Customize intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.


- Icon: adds a floating/bouncing icon above the highlighted object with customizable gradient and rotation.


- Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.



** Key Features **


- Preview effect in Editor (no need to go into play mode).

- Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.

- Option to trigger by entering a volume, by using highlight managers or using C#.

- Can exclude specific submeshes.

- Event system to fine-control automatic mode.

- Fade in/out.

- Camera distance fade.

- Copy settings into reusable profiles.

- Works with 3D objects and skinned meshes.

- Supports LOD groups.

- Supports sprite renderers (outline, glow, overlay and hit-fx effects on sprites are supported).

- Works with orthographic and perspective cameras as well as with multiple cameras.

- Safe: does not modify object materials, shader nor mesh.

- Performant: this is not a full screen image effect.

- Ordered see-through. More details here.

- Highlight and Selected states are supported, with options to select multiple objects at the same time using the Highlight Manager.


Compatible with Unity 2021, 2022 and Unity 6, including Render Graph.


** Components **


Highlight Plus can be used as:


- Single component (script) attached to any object, character or sprite and fully controlled from its inspector or using C#.


- Using Highlight Managers components, which takes care of highlighting on objects and their state. The Highlight Trigger component will automate the highlight effects on a specific object while the Highlight Manager system can manage the highlight effects from a single manager.


- C# source and comprehensive API included.



Related assets:

- Highlight Plus is included in the Ultimate Bundle.

- For Sprite highlighting only, use Highlight Plus 2D.


Check out our other assets.

Support Forum


Technical details

** Platform compatibility **


- Supports built-in and URP.

- Supports Unity 6 and the new URP RenderGraph.

- Compatible with Mac, Windows, Android, iOS, WebGL, PS4.

- Compatible with VR (tested with Quest 2).

- Super fast on mobile.


Note: Highlight Plus is designed to work with mesh, sprite and skinned mesh renderers (3D objects, characters, sprites and 2D quads). UI is not supported.


Highlight Plus - All in One Outline & Selection Effects

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
18.5 MB
Latest version
22.1
Latest release date
Mar 10, 2025
Original Unity version
2021.3.16
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Highlight Plus - All in One Outline & Selection Effects
$45