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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.39f1
Compatible
Compatible
Compatible
Additional compatibility information

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

The Mesh Workflow module for MicroSplat adds several new features to the MicroSplat framework.

Features Added:

- Ability to work with arbitrary meshes instead of only Unity Terrains and terrain meshes

- Can generate shaders to paint up to 32 textures on a mesh, backed by splat map control textures

- (NEW) Object Shader module included, which creates regular shaders like the standard or lit shaders with features like Snow, Wetness, Trax Included.

- (NEW) Vertex painting based workflow, supporting up to 28 textures and sharing all features with texture backed workflow added.

- Shaders can be generated to work over existing materials, so you can keep your current custom shader in use and paint splat maps over it, or as standalone shaders with regular texture slots similar to the standard shader included

- GPU based painter for painting on meshes is included, allowing you to paint with texture based brushes and even add your own brush textures.

- Vertex based painter also included for vertex based workflows

- Easily bake out the results to a standard set of textures

- Most microsplat features and modules are available (see docs for exceptions. All module docs are included in the MicroSplat main module which is free to download)

- Correctly handles submeshes and UV's outside of the 0-1 range in texture backed mode.

- Extra features available with some modules for use in mesh mode, like using channels from the main texturing to effect procedural texturing with the Runtime Procedural Texturing module

- Painting of displacement dampening maps to support crack free displacement with Tessellation module available for texture backed workflow

- Support for URP/HDRP when SRP adapter modules are installed.



Technical details

Requires the MicroSplat framework to be installed.

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

Related keywords

MicroSplat - Mesh Workflow

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License type
File size
2.4 MB
Latest version
3.9.25
Latest release date
Sep 14, 2022
Original Unity version
2017.1.0
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Over 11,000 five-star assets
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