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I
IAN IS THE BEST HUMAN EVER
6 months ago
IINVENCIBLEon previous version 3.32.1
This asset is the best, I turned a 24,000 batches scene is just 1,500, is like magic, Ian if you ever need anything just let me know,! thanks for studyng stuff beyond our understanding to ccreate this awesome tool!
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W
Worst free tool ever
7 months ago
WilliamHesson previous version 3.32.1
Nothing appear in Unity... just a lot of useless file...
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0
I've only downloaded this asset a few minutes ago and after baking all the meshes in my scene I imidiatelly decreased draw calls from 350 to 15, like this is a huge game changer for me, I'll certainly consider buying the full version as this is definatelly one of the best assets ever.
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0
D
Trash
4 years ago
DavidLiederon previous version 3.26.1
This "free" version has no useful purpose due to the extreme limitations. It's just an advertisement for the expensive version. IMO, such blatant "bait-and-switch" is not allowed on the Unity asset store. A "free" asset must give some sort of value.
I have purchased over 1,000 assets on the asset store, so I am fine with buying the expensive "Mesh Baker" but the way this "free" version comes across turned me off. I wasted time with this under the assumption there would be some type of value, or that I could actually bake a mesh that is usable in a project. Not true.
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14
8
G
usefull
4 years ago
Gilles_Baroinon previous version 3.32.1
Reduces size of my imported fbx
Helps me organize my stuff
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M
Extremely useful.
4 years ago
MysleyMakerson previous version 3.32.1
Can drastically reduce your project's draw calls, and for the affordable price of.... fuck all!
A must have for any project and will definitely improve your game's performance. Highly recommended.
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1
1
o
i dont know how to use the runtime api!
5 years ago
omaramen741on previous version 3.32.1
i wanted to try the free version of the asset.. i dont know how to use the runtime api! i have searched about tutorials but i found nothing.. can u help me ?
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1
Reply from publisher:
replied 5 years ago
Sorry for the late reply. I recommend contacting me via the support forums or email for faster support.
Many of the example scenes include simple scripts that use the API at runtime:
CustomizeCharacterGame
SceneBakeTexturesAtRuntime
SceneDynamicAddingDelete
SceneRuntimeExample
SceneRuntimeExample_SkinnedMesh
SkinnedMeshRenderer
SwitchBakedObjectsTexture
If none of these examples include the functions that you need, then please contact me via the support forums or email.
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