Over 11,000 five-star assets
Rated by 85,000+ customers
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Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity's best known optimization tool. Five-star support and updates since 2012.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API
Limitations of Free Demo Version:
* Only atlases two texture properties per shader
* Limited to adjusting five meshes for static, dynamic batching
* Cannot save combined meshes as assets
* Uses DLLs (full version includes source)
Tutorials
Forum
Website
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity's best known optimization tool. Five-star support and updates since 2012.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API
Limitations of Free Demo Version:
* Only atlases two texture properties per shader
* Limited to adjusting five meshes for static, dynamic batching
* Cannot save combined meshes as assets
* Uses DLLs (full version includes source)
Tutorials
Forum
Website
License agreement
Standard Unity Asset Store EULALicense type
File size
72.8 MB
Latest version
3.32.1
Latest release date
Nov 19, 2020
Original Unity version
2017.1.0
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