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Build 2D pixelart towns instantly using procedural generators and your own tileset/spritesheet.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.19f1 | Compatible | Compatible | Compatible |
Description
Instead of building your sidescrolling Towns by hand: plug in your tileset, define the town rules, and let PixTown build them for you. Requires: one or more tilesets/spritesheets, and some time building / tweaking your rules.
After you've defined your building-template (how many floors? which sprites are used on which floor? Can every floor have windows? What kind of doors does this building have?) you can generate infinite variations with one click, pick the ones you like best and use them straight in your game.
Supports:
- generating town backgrounds with parallax streets
- generating single streets
- generating single buildings
- generating buildings floor-by-floor
Includes:
- 10-page manual with step-by-step instructions
- 14+ rules, and 40+ settings, for defining how your Town should be built
- Support: dedicated discord channel: https://discord.gg/RGkNum4wwX
Technical details
Related keywords
PixelTown Generator
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$15
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.2 MB
Latest version
1.0
Latest release date
Feb 6, 2023
Original Unity version
2020.3.19
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