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NavTools Bundle consists of QuickNav and SceneNav (including SceneMark) which allow you to quickly navigate in your scene, the hierarchy and the project via history and favorites lists.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.1f1
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其他兼容性信息

These are Unity Editor extensions and in that way independent of the Render Pipeline.

描述

Overview


The NavTools Bundle consists of QuickNav and SceneNav (including SceneMark). These are Unity Edtior extensions which allow you to quickly navigate in your Scene, the Hierarchy and the Project via shortcuts and menus. You can move back and forth via a History list and navigate flexibly to your desired objects via the Favorites list and via shortcuts.


Download


This bundle gives you access to the individual assets



Please visit the individual assets and assign them to your Unity account.


QuickNav


In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that's already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it's common in modern browsers. The Unity Editor doesn't have that feature yet. Besides Unity's own internal favorites mechanism is very limited as well.


So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.


Among the features of this asset are:


  • Navigation History
  • Favorites List
  • Ping items, i. e. select them
  • Inspect items, i. e. select them and open them in the Inspector
  • Add history items to favorites
  • Add current selection to favorites
  • Support Project and Scene
  • Favorites list is Reorderable
  • Open Files (Scene, C#, Images)
  • Separators
  • Drag & Drop multiple to Favorites

SceneNav


SceneNav provides a means to zoom out, point at a desired destination by providing a preview of that destination and to zoom back in to that desired target. As such it's supposed to enhance your workflow by allowing quick navigation across your scene.


SceneNav is based on actual use cases. Projects which require a fast workflow for scene creation. With emphasis on focusing on the project without being slowed down by Unity's lack of proper tools for navigation around the scene. Especially scenes with large terrains.


As such I tried to keep the accessibility convenient for you while having the functionality help you speed up your workflow.


SceneNav comes with preconfigured presets. Depending on your own workflow and scene size you can adapt those presets to your personal needs. As such I tried to keep SceneNav very flexible.


SceneMark


SceneMark is part of SceneNav, with it you can navigate via


  • History of navigation points and
  • Favorites

These allow for quick browsing to a preferred target at the click of a button. As such they are similar to bookmarks, hence the name.


Links


Please visit the Asset Store pages QuickNav and SceneNav for more details about each individual asset.

技术细节

These are Unity Editor extensions, independent of the render pipeline. Their main purpose is to help you save mouse clicks and allow you to jump quickly between your commonly used objects.

NavTools Bundle - Quick & Smooth Navigation for Unity

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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