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A
This just works...
a year ago
Alkanov基于上一个版本 12.3.1
This just works... I know its hard to see this kind of allegations nowadays but this one really "just works"
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0
0
S
Can't use it
2 years ago
Stormyz_基于上一个版本 12.3.1
Im on Unity 2019 but when I install the asset and add the line "using YamlDotNet.Serialization;" it says "The type or namespace name 'YamlDotNet' could not be found (are you missing a using directive or an assembly reference?)"...
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0
2
来自发布商的回复:
回复时间 2 years ago
It seems like Unity or the asset store has changed how they work. When I try this with 2019, I still get packages that were loaded with versions that are older. This is an error on Unity's side, because I have the compatible package uploaded with unity 2019, it's just not getting downloaded. What you can do to get the old version, that is compatible with 2019, is to add this to your manifest.json "scopedRegistries": [ { "name": "Rain Office", "url": "https://office.rain-games.com:4873", "scopes": [ "yamldotnet" ] } ], The package manager should then suggest the 6.1.2 version to you. But this package doesn't have examples, and it isn't referenced by the default assembly, so you will have to manually reference 'YamlDotNet.asmdef' to be able to use it. You can probably steal examples from the new package (on asset store, or downloaded with newer 2020.3 Unity). I hope that helps.. at least in theory you should be able to work around the asset store and use YamlDotNet with 2019 this way.
V
Easy integration
2 years ago
VenetianFox基于上一个版本 12.3.1
Managing the DLLs of external C# libraries is too much of a pain, and this integrates nicely for me needs to parse YAML files.
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0
0
w
Analysis of Unity Component
2 years ago
wechat_os_Qy0zSBKZexetyZxGOtkqNCdjc基于上一个版本 12.3.1
Has the author considered providing parsing for Unity Component, such as serializing Transform, just like *. prefab in Unity, users can also read yaml in *. prefab to deserialize it into Transform
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1
0
来自发布商的回复:
回复时间 2 years ago
This is the last that I heard of it. https://github.com/aaubry/YamlDotNet/issues/140 So basically... Unity doesn't follow the yaml standard precisely, and accommodating it without breaking the library isn't trivial. So you will have to prefilter the unity-yaml a bit before you can work with it. Not very satisfying, I know, but it's the state of YamlDotNet and Unity at the moment.
r
Works
3 years ago
r-zander基于上一个版本 12.3.1
Best YAML serializer and deserialzer there is for Unity. The API good be a bit better, but overall still very very good. Documentation needs improvement, but the source code is easy enough to understand.
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1
0
A
Couldn't deserialize YAML in project
3 years ago
AniAko基于上一个版本 12.3.1
It complains about "not supporting" certain features of YAML when tried.
这条评论是否有帮助?
0
1
来自发布商的回复:
回复时间 3 years ago
This package is a free convenience version of the YamlDotNet free and open source library. It can do standard YAML, but sadly, Unity has been outputting non-standard YAML lately, and so the library might be insufficient in certain use cases if they involve assets produced by Unity. For that I can only apologize.
n
Fixed 'Type or namespace name YamlDotNet not be found'
3 years ago
ndhnam99基于上一个版本 11.2.1
First, make sure YamlDotNet/YamlDotNet.asmdef properties: "autoReferenced": true Then check the file ***.asmdef in your Scripts folder the properties: "references" have the "YamlDotNet" and "overrideReferences": true For example in Assets/Scripts/myCode.asmdef { "references": [ "GUID:625bfc588fb96c74696858f2c467e978", "GUID:b1ef917f7a8a86a4eb639ec2352edbf8", "GUID:18b61dc105331d14c9d7a5ba828092b6", "GUID:3f8053c1a58fb7f47b2af9d34d2e4b1e", "YamlDotNet" ], "overrideReferences": true, }
这条评论是否有帮助?
2
0
h
Poor version compatibility
4 years ago
hedongjun基于上一个版本 11.2.1
Can not work on Unity2018,2019. error: Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. error CS2007: Unrecognized option: '/nullable:enable' csc.rsp :-nullable:enable symbols Not supported 2020 can work
这条评论是否有帮助?
2
0
来自发布商的回复:
回复时间 2 years ago
It seems like Unity or the asset store has changed how they work. When I try this with 2019, I still get packages that were loaded with versions that are older. This is an error on Unity's side, because I have the compatible package uploaded with unity 2019, it's just not getting downloaded. What you can do to get the old version, that is compatible with 2019, is to add this to your manifest.json "scopedRegistries": [ { "name": "Rain Office", "url": "https://office.rain-games.com:4873", "scopes": [ "yamldotnet" ] } ], The package manager should then suggest the 6.1.2 version to you. But this package doesn't have examples, and it isn't referenced by the default assembly, so you will have to manually reference 'YamlDotNet.asmdef' to be able to use it. You can probably steal examples from the new package (on asset store, or downloaded with newer 2020.3 Unity). I hope that helps.. at least in theory you should be able to work around the asset store and use YamlDotNet with 2019 this way.
p
Very Useful and Easy to Integrate - Thank you!
4 years ago
pmbrennan基于上一个版本 6.1.2
Unity's JSON library didn't have the functionality I needed for my project, so I gave this library a shot, and it addressed my needs perfectly. I didn't know YAML when I started using it, but now I am a big enthusiast. I have not encountered any issues or bugs with this library.
这条评论是否有帮助?
0
0
a
Great tool
4 years ago
adam-wang基于上一个版本 6.1.3
Thanks for the convenient tool
这条评论是否有帮助?
0
0
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