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Library for parsing and outputting YAML;
a more readable alternative to JSON and other structured text formats.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.38f1 | Compatible | Compatible | Compatible |
2020.3.11f1 | Compatible | Compatible | Compatible |
Additional compatibility information
For .NET Standard 2.0 and .NET Standard 2.1
Description
Manual and reflection based YAML serialization.
Full source code included.
Released under the MIT License.
Works with IL2CPP.
Why Use Yaml?
YAML is the serialization format of the Unity editor. This means that YAML documents can be interpreted by Unity, but it also means that you can manually interpret Prefabs, ScriptableObjects and Unity Scenes. This opens a large range of possibilities. It's also a solid general serialization format which is especially readable format for the human eye.
Related keywords
License agreement
Standard Unity Asset Store EULALicense type
File size
215.8 KB
Latest version
16.1.3
Latest release date
Oct 22, 2024
Original Unity version
5.3.0
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