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11,000 種類を超える 5 つ星アセット

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すべてのアセットを Unity が審査済み

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A
This just works...
a year ago
Alkanov以前のバージョン 12.3.1 で
This just works... I know its hard to see this kind of allegations nowadays but this one really "just works"
このレビューは役に立ちましたか?
0
0
S
Can't use it
2 years ago
Stormyz_以前のバージョン 12.3.1 で
Im on Unity 2019 but when I install the asset and add the line "using YamlDotNet.Serialization;" it says "The type or namespace name 'YamlDotNet' could not be found (are you missing a using directive or an assembly reference?)"...
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0
2
パブリッシャーからの返信:
2 years ago に返信
It seems like Unity or the asset store has changed how they work. When I try this with 2019, I still get packages that were loaded with versions that are older. This is an error on Unity's side, because I have the compatible package uploaded with unity 2019, it's just not getting downloaded. What you can do to get the old version, that is compatible with 2019, is to add this to your manifest.json "scopedRegistries": [ { "name": "Rain Office", "url": "https://office.rain-games.com:4873", "scopes": [ "yamldotnet" ] } ], The package manager should then suggest the 6.1.2 version to you. But this package doesn't have examples, and it isn't referenced by the default assembly, so you will have to manually reference 'YamlDotNet.asmdef' to be able to use it. You can probably steal examples from the new package (on asset store, or downloaded with newer 2020.3 Unity). I hope that helps.. at least in theory you should be able to work around the asset store and use YamlDotNet with 2019 this way.
V
Easy integration
2 years ago
VenetianFox以前のバージョン 12.3.1 で
Managing the DLLs of external C# libraries is too much of a pain, and this integrates nicely for me needs to parse YAML files.
このレビューは役に立ちましたか?
0
0
w
Analysis of Unity Component
2 years ago
wechat_os_Qy0zSBKZexetyZxGOtkqNCdjc以前のバージョン 12.3.1 で
Has the author considered providing parsing for Unity Component, such as serializing Transform, just like *. prefab in Unity, users can also read yaml in *. prefab to deserialize it into Transform
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1
0
パブリッシャーからの返信:
2 years ago に返信
This is the last that I heard of it. https://github.com/aaubry/YamlDotNet/issues/140 So basically... Unity doesn't follow the yaml standard precisely, and accommodating it without breaking the library isn't trivial. So you will have to prefilter the unity-yaml a bit before you can work with it. Not very satisfying, I know, but it's the state of YamlDotNet and Unity at the moment.
r
Works
3 years ago
r-zander以前のバージョン 12.3.1 で
Best YAML serializer and deserialzer there is for Unity. The API good be a bit better, but overall still very very good. Documentation needs improvement, but the source code is easy enough to understand.
このレビューは役に立ちましたか?
1
0
A
Couldn't deserialize YAML in project
3 years ago
AniAko以前のバージョン 12.3.1 で
It complains about "not supporting" certain features of YAML when tried.
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0
1
パブリッシャーからの返信:
3 years ago に返信
This package is a free convenience version of the YamlDotNet free and open source library. It can do standard YAML, but sadly, Unity has been outputting non-standard YAML lately, and so the library might be insufficient in certain use cases if they involve assets produced by Unity. For that I can only apologize.
n
Fixed 'Type or namespace name YamlDotNet not be found'
3 years ago
ndhnam99以前のバージョン 11.2.1 で
First, make sure YamlDotNet/YamlDotNet.asmdef properties: "autoReferenced": true Then check the file ***.asmdef in your Scripts folder the properties: "references" have the "YamlDotNet" and "overrideReferences": true For example in Assets/Scripts/myCode.asmdef { "references": [ "GUID:625bfc588fb96c74696858f2c467e978", "GUID:b1ef917f7a8a86a4eb639ec2352edbf8", "GUID:18b61dc105331d14c9d7a5ba828092b6", "GUID:3f8053c1a58fb7f47b2af9d34d2e4b1e", "YamlDotNet" ], "overrideReferences": true, }
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2
0
h
Poor version compatibility
4 years ago
hedongjun以前のバージョン 11.2.1 で
Can not work on Unity2018,2019. error: Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. error CS2007: Unrecognized option: '/nullable:enable' csc.rsp :-nullable:enable symbols Not supported 2020 can work
このレビューは役に立ちましたか?
2
0
パブリッシャーからの返信:
2 years ago に返信
It seems like Unity or the asset store has changed how they work. When I try this with 2019, I still get packages that were loaded with versions that are older. This is an error on Unity's side, because I have the compatible package uploaded with unity 2019, it's just not getting downloaded. What you can do to get the old version, that is compatible with 2019, is to add this to your manifest.json "scopedRegistries": [ { "name": "Rain Office", "url": "https://office.rain-games.com:4873", "scopes": [ "yamldotnet" ] } ], The package manager should then suggest the 6.1.2 version to you. But this package doesn't have examples, and it isn't referenced by the default assembly, so you will have to manually reference 'YamlDotNet.asmdef' to be able to use it. You can probably steal examples from the new package (on asset store, or downloaded with newer 2020.3 Unity). I hope that helps.. at least in theory you should be able to work around the asset store and use YamlDotNet with 2019 this way.
p
Very Useful and Easy to Integrate - Thank you!
4 years ago
pmbrennan以前のバージョン 6.1.2 で
Unity's JSON library didn't have the functionality I needed for my project, so I gave this library a shot, and it addressed my needs perfectly. I didn't know YAML when I started using it, but now I am a big enthusiast. I have not encountered any issues or bugs with this library.
このレビューは役に立ちましたか?
0
0
a
Great tool
4 years ago
adam-wang以前のバージョン 6.1.3 で
Thanks for the convenient tool
このレビューは役に立ちましたか?
0
0
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8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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