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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

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e
Great asset with a pretty straightforward API
4 months ago
elmar1028以前のバージョン 1.8.2 で
パブリッシャーからパッケージを無償で受け取ったレビュアーがレビューを書いています。
I highly recommend using it if you're considering compiling C# on the fly!
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0
0
D
Great asset!
8 months ago
DenDunnoバージョン 1.9.2 で
Great code examples, fair price and it works! :D
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2
0
d
Exemplary tech and support
a year ago
darashayda以前のバージョン 1.9.0 で
We are tasked with advanced runtime realtime compilation applications in 3D for both educational and scientific applications. And we decided to work with Trivial Interactive because they are well trained and prepared to match our challenges and ambitions. On the tech front they are some of the best I have worked with in the USA and EU and their level of competence is praiseworthy and capable of rising up to new challenges where most software firms decline and are unable to. On the support front they provided us above and beyond the call of duty and during the most challenging times they even worked into their weekends and kept in touch. If I sent 20 emails they sent me back 20 responsibly well written competent emails! I recommend them to all developers, especially those in larger firms with serious computer science training. I also recommend them to startups who need speedy competent support. I recommend the Trivial Interactive to Unity for the highest vendor rating and registration. My gratitude to everyone at Trivial Interactive.
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6
0
l
Outstanding Asset
3 years ago
lotous2107以前のバージョン 1.7.4 で
This C# Runtime Compiler is genuinely an outstanding asset. It stands out for its simplicity and intuitiveness, making it effortless to grasp and use. Even for those with minimal experience, its user-friendly design provides an excellent environment for practical understanding and application. Moreover, it comes with superb documentation. The guides are comprehensive, easy to navigate, and extremely helpful in facilitating a smooth learning journey. They significantly contribute to a seamless and straightforward user experience, making the process of compiling code uncomplicated and stress-free. But what really elevates this compiler is its advanced functionality. The feature to add assemblies and include custom DLL files is a brilliant addition. This allows for API exposure and similar advanced operations, significantly expanding the compiler's use cases and enhancing its versatility.
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2
0
z
It was worth it. Excellent asset.
3 years ago
zeeronis以前のバージョン 1.7.2 で
There are good code examples, good support on Discord, easy to use. This asset has really saved me a lot of time.
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1
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R
Not really runtime coding
3 years ago
Rytif以前のバージョン 1.7.2 で
.Net version in Unity does not support unloading domains so your runtime script changes are limited. You’ll be creating a new domain for each compilation which would eventually crash the app. Newer .NET core will have support for this but Unity needs to do a complete overhaul for it. Good luck!
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2
0
s
Embedded Compiler Success
3 years ago
stfunity以前のバージョン 1.7.1 で
Trying to bridge the gap between "It's not in the destination App yet" and "it's not really a game but we should prepare" and "who knows what they will need to include in their use of your tool", I was able to walk into replacing an old CSScript compiler half blind and I escaped with my job and my compile intact. Support for this asset is and has been excellent, great responses, very helpful pointing out custom commands in the Roslyn base that wrap to the System level ones. Good forum and email support. 6 Stars if they had 'em
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0
0
R
Flawless
4 years ago
RealWyldhunt以前のバージョン 1.6.9 で
I had to move a huge amount of my code to external folders for my program. With Roslyn C#, it works flawlessly. The learning curve was considerably easier than I expected.
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0
0
s
Great asset! Gained productivity on making boss AI
4 years ago
seobyeongky以前のバージョン 1.7.0 で
I stumbled upon this asset by accident and bought it in skepticism. Reading the documentation, I found some pretty good features. The good thing was the hot-reloading feature, but there was a problem with the editor performance dropping, so I modified it to selectively monitor the directory using a mono cecil. I am currently using the hot-reloading feature to write a boss AI, and I can say that it is "very productive". And also documentation and source code is easy to read and modify. Thank you
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0
0
f
it works with il2cpp!
4 years ago
friuns3以前のバージョン 1.7.0 で
it works with il2cpp! though its in beta
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0
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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