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Powerful GIS Tools for Unity Engine, Designed to import a geographic data in both (Runtime/Editor).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.5f1
Compatible
Compatible
Compatible
Description

Forum | Doc | Discord | Gist | WebGL Demo | Download GIS Data Examples

GIS Terrain Loader is Runtime-Editor plugin that gives you the ability to import geographic data directly into Unity Engine, designed to load not only Real World Terrains data but also any supported customized terrain data exported from any GIS applications or external terrain generators (GlobalMapper, QGIS ,WorldMachin, ArcGIS ,SAS.Planet..etc).



GIS Terrain Loader create terrains basing on loading (Raster-Vector-DEM) data that makes importing and modifying large quantities of data fast and easy.


Key Benefits:

- Import Digital Elevation Model (DEM) data to create accurate Landscapes.

- Import Raster (Textures) data to add texture to Unity terrains.

- Import GIS vector lines to create 3D objects like roads, buildings, trees and more...

- Adapte an accurate Geo-location and geo-referencing operations for serious games.




Technical details

Render Pipelines : Standard RP, URP, HDRP.

Supported dataset :

. DEM Data :

*.Tiff (16-32-64 Bit) + Tilled Tiff + Multi-Bands + GrayScale : GeoTiff Files,

*.Asc : Arc ASCII Grid format,

*.Hgt : Shuttle Radar Topography Mission (SRTM) Data,

*.Flt : Floating Point Raster File,

*.Bil : Band Interleaved by Line (BIL) Image File,

*.Bin : Binary Float point

*.Las : Lidar Point Cloud Format ,

*.Ter : Terragen File,

*.Raw : Unity Heightmap data,

*.Png Grayscale : Grayscale Pixel File ,

. Raster Data : { " *.jpg, *.Png " } .

. Vector Data : { " *.Osm : OpenStreetMap Informations , *.Shp : ESRI Geometry data, *.GPX : GPS Exchange Format " }


*** FEATURES ***

. Generate Unity Terrains;

. Read almost any type of DEM files;

. Read Geo-Refenecing data from GIS Data;

. Ability to Load non Geo-Refeneced DEM's (Like moon surface);

. Ability to Load Underwater (Negative) heightmaps;

. Generate terrains from own custom data (Lidar source, shape files .. etc);

. Automaticlly read Terrain dimensions (From Geo-Refeneced data) or set it manually.

. No more scaling problem, you can set your vector scale and make your terrain as large/small as you want;

. Setting Terrain parameters (Heightmap resolution, detail resolution …) is easy and fast directly from “Terrain preferences” GUI Tab;

. Texturing terrain with any supported raster data.

. “Splat mapping mode” will applying textures to terrain depending on customizable height/Slope;

. Ability to add shaded textures to terrains (Color Ramp, Elevation GrayScale, Slop ..);

. Customize your terrain material for any SRP use;

. Split Terrain to tiles manually or Automaticlly depending to the number of raster tiles existing in the texture folder;

. GTL is able to smooth terrain with unwanted jaggies, terraces, banding and non-smoothed terrain heights and surfaces;

. GTL Is also able to generate 3D Trees, buildings, Grass and Roads ( LineRender/EasyRoad3D) basing on the vector data (ShapeFile or OSM);

. Convert LIDAR Point Cloud (*.Las) files to high-resolution ("float Tiff 32 bit") via Pdal pipeline in order to generate high quality unity terrains.

. Re-project files to geographic coordinate system.


*** PARTICULARITY FOR RUNTIME GTL ***

- Ability to load terrain from StreamingAsset folder or from any location in the hard hrive.

- Get and Set Geographic coordinates and elevation [m] of any object/position on the terrain.

- Runtime Demo Scene Included with customized UI Interface.

- Suppport different projections (Geographic Lat-Lon (Decimal, Deg min sec) / UTM (Meter, MGRUTM) /Lambert.

- 3D Camera included;

- Adapted to works with WebGL Platform


*** SUPPORT ***

- Full source code included ;

- Compatible with Unity’s terrain system;

- Easy to use with video & documentation;

- Works with unity 2018,2019,2020,2021;

- Adapted to works with WebGL Platform;

- Active support through emails and forum posts.


API Compatibility Level to .NET 4.x

Scripting Runtime Version to .NET 4.x (Not needed in Unity 2019.2 & later)

This asset uses Third-Party :

- Pdal under Simverge Software LLC License (MIT) (Only For Las File Using);

- LibTiff.Net under License (MIT);

See Third-Party Notices.txt file in package for details.


Other GISTech Products


GIS Data Downloader

Designed to download Real World data.

Terrain Streaming System

Allows you to generate and stream a huge geo-referenced real world


GIS Terrain Loader

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
170.0 MB
Latest version
2.9
Latest release date
Aug 10, 2023
Original Unity version
2021.3.5
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