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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.28f1 | 兼容 | 兼容 | 兼容 |
A set of custom actions to allow you to interact with Final IK directly from NodeCanvas, containing actions and conditions to control your IK logic and simplify use cases.
Main features:
- Targeting of IK, Solver for common use cases
- Simple wrappers for looking, aiming without having to interact with solvers
- Advanced functionality to configure weights, chains, effectors via actions
- Actions for Aim, Look at, Limb, FABRIK, CCD, Biped, Full Body Biped and Trigonometric IKs
- Actions for Interaction System
- And MANY more
Target Versions
- NodeCanvas 3
- FinalIK 2.2
Other features:
- Sleek icons to keep the look and feel of nodeCanvas
- All grouped into easy to use Final IK categories
- Comes with example scenes showing majority of common use cases
The only prerequisites are having Final IK and nodeCanvas assets in your project. Then you can just drop this into your project and away you go!
Most of the action names and conditions are self-explanatory, however please feel free to join our Discord Server if you have any queries or issues.
FinalIK actions for NodeCanvas
