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e
The best one
3 years ago
egorovsa2이전 버전 2.2
I would like to say that this is the one of the best packages moreover this is very important that the best support of package. Developer answers very fast and help you in any cases!!
이 리뷰가 도움이 되었나요?
0
0
w
works as advertised
3 years ago
worldwideinfo6이전 버전 2.2
Simple but powerful options, good example code to build from, works with Unity 2020.3, iPhone and Android builds work.
이 리뷰가 도움이 되었나요?
1
0
D
Just works
4 years ago
DenGod이전 버전 2.2
Great asset that does exactly what it promises. It's fast and it works. I would also like to add that I had some problems decompressing some files. I contacted the asset developer and he got back to me in less than a minute. He was very willing to help, got right on it and helped me solve my problem. A definite 5/5.
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1
0
n
Good asset
4 years ago
nfAbondano이전 버전 2.1.1
Good documentation and easy to use.
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0
0
S
Great
4 years ago
Splendidus이전 버전 1.8.5
The asset contains all functions that I need;
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0
0
d
Asset good but bad folder organize
5 years ago
deleted이전 버전 1.8
You provided all platforms for this asset. But in my project structure getting complex and I don't know which file belongs to your asset. That's why I want that all files related to your asset should be in one folder. Please make this asset more organizable UPDATE: I dont want to delete libzipw file everytime for ios Simulator
이 리뷰가 도움이 되었나요?
0
1
퍼블리셔 답변:
5 years ago에 답변됨
version 1.8.1 - Restrucured the project folders so they reside in the ADL-Plugins folder now. I am not aware of any other way to make Unity recognize a plugin for ios simulator or release.
s
Alone
5 years ago
sumpfkraut이전 버전 1.8
the fact you can create and extract zip-files in memory and this also works in WebGL is for me a 5/5. works perfect.
이 리뷰가 도움이 되었나요?
1
0
m
Really nice
5 years ago
manurocker95이전 버전 1.8
I was using some free plugins for C# and decided to try this. I'm so happy with it. It seems to be faster and working perfectly.
이 리뷰가 도움이 되었나요?
1
0
S
Great Package
6 years ago
SadeghDev이전 버전 1.64
This is a great package. I only have one suggestion! Once the directory compression/decompression process begins, there is no way to stop this process. This is problematic when the number of files is too high and the user intends to stop it. If possible, add the ability to stop these processes to this package.
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
Hello. Thank you for your input. I will look into it. Edit: The cancel function has been implemented as of version 1.7.
A
Well documented, performant and good customer service
6 years ago
Afroworms이전 버전 1.60
Elias responded quickly to my slight problem
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0
0
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