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About

This tool is an improvement over Unity's legacy Input system that allows you to use custom input providers like on-screen joysticks, UI buttons and d-pads. In other words, it lets you simulate e.g. Input.GetAxis when a button is pressed or a virtual joystick is dragged.


Please note that Unity's new Input System is not supported.


Features

- Supports built-in Input system; so existing code keeps working as is

- Supports using custom axes and buttons that don't necessarily exist in Edit-Project Settings-Input

- Switching to Simple Input is as simple as replacing Input with SimpleInput in your scripts

- Includes the following plug 'n' play prefabs: joystick, d-pad, 4-directional arrows, 2-directional arrows and steering wheel

- Supports pinch, swipe and rotate gesture inputs


Forum Thread | GitHub Page | Documentation | Demo | Discord


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