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I bought this asset some time ago and have been waiting to use it in conjunction with Adventure Creator, using a community-made integration script, as I want to give character dialogue some life with STM's rad built-in animations. The built-in text animations are great, so easy to trigger (basically just use <w>your text here</w> to trigger a wave, or <j>more text</j> to make text jitter, combine tags like <c=rainbow><w>super cool!</c></w> for a rainbow colour effect and wave, etc), and had things working almost perfectly, but was dealing with a small initial 1-frame graphical glitch to nobody's fault (3 systems, Unity, AC and STM talking to each other). Kai, the developer, went beyond the call of duty to help me find a fix, so am leaving a well-deserved 5-star review - fantastic asset and very helpful dev, thank you.
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N
A pretty complete text solution
4 months ago
Neon_Specter이전 버전 1.14.7
I bought this both as a text animation solution and as a general TMP replacement after being dissatisfied with the clunky and buggy TMP inline sprite workflow.
Unlike TMP, this asset gives you control over each individual character, making precise formatting and inline images much easier to achieve and work with.
Support is excellent - the developer is very responsive and very committed to fixing bugs improving the asset.
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s
I can't live without this!
5 months ago
steamlh0863이전 버전 1.12.3
I LOVE THIS ASSET!
This asset adds a comical touch to my game.
In particular, "Effects," "Voice," "Reading Delay," and "Custom Events" are extremely useful and irreplaceable features.
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T
Easy and powerful
7 months ago
The_3D_Lunatic이전 버전 1.13.1
Easy to use and gives you so many options that you'll have to be careful not to overuse it. Try to find motivation for animating text, otherwise you'll end up with a screen of crawling ants! But yeah, well worth the money.
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R
Insanely powerful and best developer support ever!
8 months ago
RubyDev1997이전 버전 1.14.2
This asset is more than an appropriate improvement over TextMeshPro from Unity.
I was looking forward to a little bit more animation fidelity and the outline feature.
At first it was a bit rough to understand how powerful this asset is and how to use it correctly but the developer is VERY active, you can e-mail them or write on the itch.io forum with any problem you have. Best case you will get a handy tip on how to solve your problem (usually it's already fixed) and if not I never waited more than 1 day for a response and a possible bug fix.
Can recommend!
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This is one of the best assets. My font editing work has been reduced to zero.
Unfortunately, I could not seem to add drop shadows and outlines at the same time in my urp project (with STM Ultra shader. Builtin works fine.)
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퍼블리셔 답변:
10 months ago에 답변됨
I'm happy to report, the next release of Super Text Mesh will support drop shadows and outlines at the same time in the Ultra Shader, with some additional rendering options, too!
I don't get notifications for reviews, so if you have a feature request, please send me an email or make a post on my forum! I only saw this review about 3 hours ago, and was able to get it working within that time.
Thank you for the review,
-Kai
Update: This update is out! Thank you for your patience.
It took a little getting used to at first, but you can see from the documentation how many different features there are. If you're looking to have a more fine-tuned control over your text, this asset makes it pretty easy overall. Great support from the developer and community as well. I'm glad to have it in my arsenal!
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While the text animation stuff works great, the component behaves quite differently to how TextMeshPro and Legacy Text behaves with Unity layout, making it almost unusable for anything where layout is required.
I'm happy to change this review to 5/5 if the problem is fixed, but as it stands right now, it's a bit of a tough sell.
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퍼블리셔 답변:
2 years ago에 답변됨
Apologies for the late reply - I don't receive notifications for reviews and the last few weeks I've been rarely preoccupied.
I got your message on the support forum about this, and replied for further inquiry to make sure we're on the same page before I change any code, at around the time this review was posted - let's talk there or by email and resolve the issue!
Thank you,
-Kai
S
This animates my texts, awesome!
2 years ago
SelfExpressionArts이전 버전 1.13.0
Now I'm mainly using Super Text Mesh and Dialogue System for unity on my recent game project.
STM works on unity like a native tool. It's similiar like Text Mesh pro so It's very much easy to integrate with other tools.
Dialogue System for unity and Super Text Mesh work perfect.
This shows little bit a part how I used STM on my project
https://www.youtube.com/watch?v=VcdO1JJliKA
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