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Super Text Mesh is a powerful, easy-to-use text renderer that replaces Unity's built-in Text Mesh and UI Text components!
–List of games that use my assets
–Official Website
–Online Documentation
–Support Forum
–Contact Me
Flies like a Butterfly, Stings like a Bee
Lightweight performance, with a heavyweight punch! Super Text Mesh runs smooth on mobile platforms, and has been featured in game releases on PS4, Xbox One, and Nintendo Switch, too!
All Things, Considered
Auto wrap (text wrap), anchor points, and even best fit text are all configurable in the inspector. SDF Fonts are supported, and STM uses custom shaders to render drop shadows and outlines. There's even a master switch to disable all animated text effects in your game, for easily-added accessibility. New in v1.13.0 is URP and HDRP support for dropshadows and outlines with the single-pass 'Ultra' shader!
Automatically Reads out Text
Smooth text reading, customizable animations, and even audio tools are built-in to make your game's dialogue text worry-free.
Simple Interface, Strong Controls
It's fast and easy to implement Super Text Mesh into any project. The inspector controls fit right in with Unity's default assets, and there's even support for tools like Playmaker and Adventure Creator!
Customizable, Expressive Rich Text Tags
-Wave
-Jitter
-Color/Gradient/Texture
-Delay
-Timing
-Events
-Voices
-Bold, Italic, Size, Relative Size
-Alignment (Left, Right, Center, Justified)
-Line Break
-Quads (Inline Images)
-Materials
-Font
-Any Setting Can Be Changed Mid-String!
-Indent
-Pause
-Superscript
-Subscript
-Unicode
-***NEW*** Quality
Check out the documentation for a full list of features!
–List of games that use my assets
–Official Website
–Online Documentation
–Support Forum
–Contact Me
Asset uses Itim font under SIL Open Font License, and Walibi font as a dafont 100% free font. See 3rdPartyComponentLicense.txt file in package for details.
–List of games that use my assets
–Official Website
–Online Documentation
–Support Forum
–Contact Me
Flies like a Butterfly, Stings like a Bee
Lightweight performance, with a heavyweight punch! Super Text Mesh runs smooth on mobile platforms, and has been featured in game releases on PS4, Xbox One, and Nintendo Switch, too!
All Things, Considered
Auto wrap (text wrap), anchor points, and even best fit text are all configurable in the inspector. SDF Fonts are supported, and STM uses custom shaders to render drop shadows and outlines. There's even a master switch to disable all animated text effects in your game, for easily-added accessibility. New in v1.13.0 is URP and HDRP support for dropshadows and outlines with the single-pass 'Ultra' shader!
Automatically Reads out Text
Smooth text reading, customizable animations, and even audio tools are built-in to make your game's dialogue text worry-free.
Simple Interface, Strong Controls
It's fast and easy to implement Super Text Mesh into any project. The inspector controls fit right in with Unity's default assets, and there's even support for tools like Playmaker and Adventure Creator!
Customizable, Expressive Rich Text Tags
-Wave
-Jitter
-Color/Gradient/Texture
-Delay
-Timing
-Events
-Voices
-Bold, Italic, Size, Relative Size
-Alignment (Left, Right, Center, Justified)
-Line Break
-Quads (Inline Images)
-Materials
-Font
-Any Setting Can Be Changed Mid-String!
-Indent
-Pause
-Superscript
-Subscript
-Unicode
-***NEW*** Quality
Check out the documentation for a full list of features!
–List of games that use my assets
–Official Website
–Online Documentation
–Support Forum
–Contact Me
Asset uses Itim font under SIL Open Font License, and Walibi font as a dafont 100% free font. See 3rdPartyComponentLicense.txt file in package for details.
Super Text Mesh
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License agreement
Standard Unity Asset Store EULALicense type
File size
5.9 MB
Latest version
1.13.5
Latest release date
Aug 23, 2024
Original Unity version
5.3.4
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