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도구
GUI
1/5
Quickly identify performance problems with your Unity UI Canvases and UI elements. Easily eliminate unnecessary overdraw and excessive Raycast Target usage to improve your game's optimization.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.45f1
Compatible
Compatible
Compatible
Additional compatibility information

Compatible with Unity 2021.3 and newer versions.

Tested with Unity UI Canvases in Screen Space - Overlay mode.

Scene view should be set to 2D mode for proper visualization.

설명

Efficient UI - Optimize Overdraw and Raycasts


A tool for visualizing Overdraw and Raycast Target overlap of UI elements in the Scene view.


Features

  • Visualize all UI elements and their overdraw
  • Visualize raycastable elements to find unnecessary raycast targets to turn off
  • See overlap count with customizable colors
  • Pick UI elements directly in the Scene view to analyze the overlapping elements
  • One-click optimize raycast targets if they are all contained within the parent
  • Customizable visualization settings
  • Source code included

How to Use

  1. Open the Efficient UI window via `Window > Efficient UI > Open Window`
  2. Choose between Overdraw mode (shows all UI elements) or Raycast mode (shows only raycastable elements)
  3. Use the visualization options to customize the appearance
  4. Enable picking mode to select and inspect overlapping UI elements

Tips

  • Reduce UI overdraw to save on GPU performance. Many overlapping UI elements, especially large ones, slow your game down due to Fill Rate limitations.
  • Disable "Raycast Target" for non-interactive UI elements like Text to improve performance
  • Use the picking mode to easily select elements in complex UI hierarchies

Contact

For support or feedback, send an e-mail to developer@yilmazkiymaz.com.

Technical details

Features

  • Visualize all UI elements and their overdraw
  • Visualize raycastable elements to find unnecessary raycast targets to turn off
  • See overlap count with customizable colors
  • Pick UI elements directly in the Scene view to analyze the overlapping elements
  • One-click optimize raycast targets if they are all contained within the parent
  • Customizable visualization settings
  • Source code included

Tested and supported on Windows and Mac with Unity versions from 2021.3 to Unity 6.

Documentation is included in the package as a Readme and explained in the Demo scene.

AI 기반 제작

Initial proof of concept code for the tool was generated with Claude. Some marketing images were in part generated with GPT4o.

Efficient UI - Optimize Overdraw and Raycasts

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