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CardHouse is a toolkit for adding card-based mechanics to your games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.41f1
Compatible
Compatible
Compatible
2022.3.0f1
Compatible
Compatible
Compatible
Description

Card games are complicated! They have all these rules about what you can play and when, and coding state machines to govern all this behavior can be a headache. CardHouse gives you a starting point for adding card-based mechanics to any genre of game! This toolkit includes systems for common card operations like shuffling and dealing cards, resource management, and local multiplayer (pass-and-play style). Plus, CardHouse is written with extensibility in mind. Components focus on using UnityActions to orchestrate behavior so you can hook in your own custom game logic wherever you need!


Asset uses the Bebas Neue and Montserrat fonts under the Open Font License (OFL). Asset uses a variety of art under the CC0 Creative Commons License; see Third-Party Notices.txt file in package for details.

Technical details

In this package you will find:

  • A an interactive tutorial that lets you "feel" how different components work
  • Sample games in common genres like CCG, deck-builder, and solitaire. Refer to these to see how common card groups and phases should be configured
  • A "System" prefab to put in your scene that's used for global resources like phase management and drag handling
  • Prefabs for common card groups like decks, hands, and card grids
  • A turn-passing button prefab
  • A canvas for displaying player resources like health and mana
  • "Seeker" components for managing card position, rotation, and scale
  • Scriptable objects for defining resources, decks, and the cards within them
  • Handlers for clicks and drags
  • "Gate" components that limit card drags based on things like if it's your turn and if you can afford to play it

CardHouse

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