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Create complex and dynamic enemies using this open source Goal Oriented Action Planner!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.27f1
Compatible
Compatible
Compatible
Description

GitHub | Online Documentation | Discord | Forum | Support Edition


v3 introduced many new improvements over v2 allowing for greater control, performance and insights!


What is GOAP?

GOAP stands for Goal Oriented Action Planner. It is an AI architecture that simplifies the process of building complex Finite State Machines (FSMs) by allowing you to define goals and actions, and automatically figuring out which actions to take to achieve those goals. Most famous of powering the AI used in F.E.A.R.


How can it help you?

GOAP can help you building complex AI by defining simple actions which GOAP connects together. It also resolves the best action to take based on the game state. This should make managing a complex decision graph much easier!


Core features

  • The resolver is multithreaded (using jobs).
  • GOAP visualizer window.
  • Setup using two methods: ScriptableObject configuration in the editor, or by using code.
  • Two example scenes using both setup methods.
  • Support for data injection using your favorite IoC.
  • The core is unit tested.
  • Well documented.

GOAP v3

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License type
File size
14.6 MB
Latest version
3.0.29
Latest release date
Mar 10, 2025
Original Unity version
2021.3.27
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