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Daniel Erdmann
87 User Reviews
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Broke animation
4 days ago
Broke animation
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i
Good job
23 days ago
ismail_korogluon version 1.2
Nice.
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F
Solves my problems
4 months ago
Foxwarrioron version 1.2
I needed an IK solver, this solves IKs. Simple as.
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U
Gets the job done
9 months ago
UzairHassan11on version 1.2
tried it after struggling hard with Unity's Animation Rigging which seems simple in videos but is complex while using. Kudos to Developer.
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r
Great educational tool
2 years ago
recrearneon version 1.2
It really helps to grasp the concept and it's easy to adjust the script. I managed to make a walking controllable crayfish which can jump, run, climb, ...
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T
Completely messed up the mesh
2 years ago
TheCodingGiraffeon version 1.2
The IK part works great! I have been looking for something like this. But... when I use it on my model, it completely messes up the leg mesh and resizes it and makes it all wiggly.
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a
it almost works flawlessly
2 years ago
aronmano11on version 1.2
i have some weird bug with the pole but exept that for a free asset i am surprized
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T
Amazing but! [SOLVED]
2 years ago
THE2FUNon version 1.2
Really simple and working good, end of the day it will be useful. But! there is a big problem. For example in runtime, i am setting hand positions and rotations, copying it, stopping engine, paste then fixed coordinates, play the engine for looking is it ok? No it moves default coordinates. Why? is anybody living this situation? 1- JUST get target transforms original localpos and localrot to vector3 and quaternion before Init(); 2- in init reset target position and rotation than bottom paste values tagret.localposition = originalPosition, target.localRotation = originalRotation; you can check my code, look at //EDITED: https://justpaste.it/cg3fi
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M
Great!
2 years ago
Mafineoon version 1.2
This works 1000 times better than the built-in animation rigging. But I would like to see kinematics displayed in the Animation window when animating
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g
the best IK solution out there with code execution order support
2 years ago
geplourdeon version 1.2
I've tried a variety of IK solutions.. You'd be surprised.. Fast IK is the only solution that works with other ragdoll&bone physics assets, thanks to supporting changing the execution order. Lifesaver! Wish I tried this first
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