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This asset is an example project of face recognition in real time using “OpenCV for Unity”.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.35f1
Compatible
Not compatible
Compatible
Package dependencies
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This package needs other Asset Store packages in order to work.
설명

Works with Unity Cloud Build



iOS & Android support


Windows10 UWP support


WebGL support


Win & Mac & Linux Standalone support


Preview support in the Editor




This asset requires “OpenCV for Unity”.



This asset is an example project of the face recognition in real time using “OpenCV for Unity”.


This project’s Code is a rewrite of https://github.com/MasteringOpenCV/code/tree/master/Chapter8_FaceRecognition using “OpenCV for Unity”.

This asset is intended as a tutorial for beginning image processing students and does not pursue optimization of processing speed in order to make the code easy to understand.


Official Site | ExampleCode | Android Demo WebGL Demo | Demo Video




The Face recognition procedure is 4 steps.


1. Face detection


2. Face preprocessing


3. Collect and learn faces


4. Face recognition




System Requirements


Build Win Standalone & Preview Editor : Windows 8 or later



Build Mac Standalone & Preview Editor : OSX 10.13 or later

RealTime FaceRecognition Example

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1.1.1
최신 릴리스 날짜
2024년 11월 8일
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2021.3.35
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