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In my first new project, I got errors during the Unity play. Could not fix this issue. Today I made a new project (Unity 6000.3.2f1 LTS URP) and followed the instructions in the developers video guide again. Hit play in Unity, connect my Meta Quest 3 with USB cable, start Virtual Desktop and I get into the demo scene. Interaction with my hands, using gun and teleporting in the first steps.
When some adapting tryouts and export builds are running as well I pretend to give 5 stars ...
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I like this asset. If you are the type of novice dev look elsewhere, as the support is lacking. It is best suitable if you know how to fix and do things yourself. There is a discord but its not as helpful as we all would like it to be. The good side is that is provides a good basis for creating your game.
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This asset offers an extensive list of features that not only cover the basics of VR out of the box but also include advanced solutions to streamline prototyping. The codebase is modular and easy to extend with custom scripts, allowing you to seamlessly implement your own ideas without unnecessary hurdles.
The developer is highly active on the Discord group, and the community is equally engaged, making bug fixes and troubleshooting much simpler.
VR development is arguably one of the most challenging areas of game development, but this asset makes it more approachable and accessible, not just for beginners, but even for experienced developers looking to break into VR.
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I got tired of dealing with VRTK after it updated to version 4, so I decided to give this asset a shot.
Replacing my old character controller with VRIF was a breeze, and is much easier to understand than VRTK was, while seemingly providing all of the same functionality. Awesome!
My biggest gripe is the documentation. It seems out of date, or straight up missing information. Haptics is a good example of this. There is a GrabbableHaptics script for haptics on an object you pick up, but to my surprise the documentation doesn't mention how to do haptics otherwise. However, a quick look into the GrabbableHaptics script reveals that the InputBridge has methods for haptics readily available! However, this isn't mentioned in the documentation anywhere that I saw.
Updating and completing the documentation would make this an easy 5 stars.
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For the last few years, I've been saving to buy a VR headset, and I was finally able to get one this year, and its been an awesome experience. I'm a disabled software engineer, and its hard to find games that are enabled for disabled gamers these days. I've been wanting to write my own for an extremely long time, and this toolkit along with a few other assets I've purchased along the last few years are finally allowing me to write to do just that!!!
This is an extremely well designed toolkit. Configuring my devbox for the Meta XR plugins and software was a snap. The installation tutorial video was really precise.
The Wiki is designed well, and is easy to follow along.
I highly recommend this asset for anyone wanting to develop their own VR Games!!!
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4
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c
I've used all the VR Interaction frameworks and this is the best
2 years ago
corriedotdev이전 버전 2.0.12
Nothing else to say, it is objectively the best VR interaction framework out there and ill die on that hill.
- Huge functionality.
- Modular well written codebase.
- Other interaction frameworks have classes that are 1000s of lines long, good luck implementing your own functionality.
- Open XR and Unity XR support so can use the Unity IF if needed.
- Discord is active.
Its a no brainer.
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