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1/7
Easy to setup hair physics for your characters!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.41f1
Not compatible
Compatible
Not compatible
Additional compatibility information

The script works with all render pipelines but the Demo is only in URP.

Package dependencies
2
Description

🎮Check out the live web demo here.


🎁This package is currently included in the Neko Legends - All 3D & VFX Bundle


📦The demo scenes will not work unless the free Shared Assets Demo dependency is installed.


The Neko Legends Hair Physics asset provides a simple solution for characters with hair bones to have bouncy hair. Just add the component to your character, drag in the hair root transform, and select “Setup Hair Physics”!


This is a simplified, one click, simulated system using fake physics (for speed) so it is not meant to be simulate real physics and collisions. For a more a sophisticated system that also supports hair and cloth physics, I recommend MagicaCloth 2!


Installation Instructions on how to get Demo scene to work as shown in video:

1) All Neko Legends demo scenes share code and assets so make sure to install the free dependency Shared Assets URP first!

2) Then install the optional Cel Shader used in the demo scene (it will show up as pink unless you replace the material after opening the demo scene)



Features

  • One-click-setup
  • Comes with 3 ready-to-use hair styles
  • Motion sensitivity, stiffness, and dampening settings with curve settings

Technical details

Code Files: 5

HairPhysicsBone

HairPhysicsCollider

HairPhysicsColliderEditor

HairPhysicsEditor

HairPhysicsManager

Created with AI

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Hair Physics - Utilities

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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