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MagicaCloth2 is a cloth simulation that works with Unity DOTS. Available for both Transform and Mesh. It will be the successor version of the previous MagicaCloth.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.16f1
Compatible
Compatible
Compatible
Additional compatibility information

MagicaCloth2 is completely unaffected by the rendering pipeline.

Also works with any shader.

Description

★ What is MagicaCloth2 ? ★

MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.

With this asset you can swing anything on your character!

It works fast with Unity's DOTS (Data-Oriented Technology Stack).

It doesn't affect the rendering pipeline at all and doesn't require any special shaders.


It became Version2 by adding improvements from the previous Ver1.x.

System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).

New collision features such as edge collision, backstop, and self-collision are also added.

However, it is not compatible with Ver1.x.


★ Features ★

  • Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
  • Works on all platforms except WebGL and VisionOS
  • Available for both Transform and Mesh
  • Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
  • Available in all BuildRP/URP/HDRP render pipelines
  • No dedicated shaders required
  • Easy and intuitive interface for quick setup
  • Time manipulation such as slow and stop
  • Point / Edge based collision
  • Self-collision and mutual collision
  • Penetration measure (Backstop by normal line)
  • Normal adjustment function
  • Full support for run-time builds
  • Supports uniform scaling
  • Only one axis of XYZ supports negative scale
  • With full source code

★ Improvements from Ver1 ★

  • Eliminate pre-build (eliminate Create button)
  • Remove PhysicsManager
  • Remove RenderDeformer/VirtualDeformer
  • Integrate components into one
  • Greatly simplified parameters
  • Significant improvements in vertex painting
  • Specify vertex painting by texture
  • Doesn’t store subassets in Prefabs

Required ★

Unity2021.3.16(LTS) higher

Burst 1.8.1 or higher

Collections 1.4.0 or higher


* The Burst and Collections packages are installed automatically.



★ Link ★

Installation Guide

Document

Unity Forum

Support E-Mail (support@magicasoft.jp)


Technical details

★WebGL

It doesn't work with WebGL because Burst compilation doesn't work.


★VisionOS

Some PolySpatial packages do not work with VisionOS because they do not support Collections 2.x.


★BlendShape

MagicaCloth cannot be applied to vertices that are deformed with BlendShape.


Magica Cloth 2

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
83.5 MB
Latest version
2.15.0
Latest release date
Mar 12, 2025
Original Unity version
2021.3.16
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