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Auto-Battle Framework is a ready-to-use, user-friendly and extensible solution for creating Auto Battler games, which helps reduce development time by including the usual elements of the genre.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.11f1
Compatible
Not compatible
Not compatible
Description

NEW: You can now download Multiplayer for Auto-Battle Framework, an add-on that integrates Unity Gaming Services to enable local and online multiplayer, including quick matchmaking or playing against friends.


Auto-Battle Framework is a ready-to-use, user-friendly and extensible solution for creating Auto Battler games, which helps reduce development time by including the usual elements of the genre.


It contains custom functions, menu actions and inspectors to enhance and speed up the creation process. Most are designed for drag-and-drop operation.


You can test the included scenes through this WebGL build.

Check the Documentation for more information and examples.

Follow us on Twitter for updates.


Features

  • It contains a fully functional game scene that works right out of the box, a good starting point for creating your own game. Check the Game Rules.
  • Character AI i(basic attack, special attack and movement).
  • 6 Ready-to-use characters, including: Cleric, Monk, Ranger, Rogue, Warrior, Wizard.
  • Create fully customized characters with ease. Each character has its own animations, attacks and effects. In the documentation there is an example of how to create a Witch character.
  • Trait System: Collect characters with the same Trait to earn bonuses for your characters. This can be in the form of better stats, or new effects when attacking. Each Trait can have several levels, with different bonuses in each one.
  • 10 Ready-to-use equippable items, which Improve the stats of the characters and grant new effects.
  • Create new items with few clicks. Each item can improve multiple stats and grant new effects. In the documentation there is an example of how to create a Skull item that increases magic damage, increases attack speed with each attack and deals damage over time.
  • Character Stats: Health, Damage and Defense (physical and magic), Attack Speed, Range, Critical Damage, Energy Recovery, etc.
  • Create meelee or ranged attacks, including the projectiles.
  • Buff and debuff system: Temporarily modifies statistics, or adds new effects to the affected character.
  • Add new effects to attacks, such as poisoning, life stealing, launching an additional projectile, etc.
  • Shop: Buy characters and items in the store. Level it up to unlock new characters and items.
  • Shop Lists, Different store lists that behave differently:
  1. Individual: : Each item can have its own cost and probability of appearing in the shop.
  2. Group: The items are part of a group with a defined cost and probability.
  3. Decklist: Behaves like a deck of cards, ideal for rogue-deckbuilder games.
  • Total control of each round. Create custom enemy rosters for each round, change the duration, victory and defeat conditions, experience and currency received, and more.
  • Level up system by collecting copies of the same character. Create as many levels as you want, change their appearance and add new effects.
  • Hexagonal or squared grid, fully customize the battlefield colors and positions.
  • Complete UI for Auto-Battler games, such as character descriptions, items and attacks, health and energy bars, effects of activated Traits, etcetera.
  • Exhaustive documentation with many examples. The code is fully commented.
  • Optimized for mobile devices.
  • Compatible with Mixamo animations.

NOTICE: The UI elements are using TextMeshPro. You will be asked to import TMP once you open a scene which contains UI elements.


-Environments are not included.


Licenses

Asset uses UnityPathFinding2D under MIT license; see Third-Party Notices.txt file in package for details.

Asset uses RPG Character Pack under CC0 1.0 Universal (CC0 1.0) license; see Third-Party Notices.txt file in package for details.

Asset uses Ultimate RPG Items Pack under CC0 1.0 Universal (CC0 1.0) license; see Third-Party Notices.txt file in package for details.


Support


If you have any questions, problems or suggestions, please do not hesitate to contact us: gambitegy@gmail.com

Technical details

Features

  • It contains a fully functional game scene that works right out of the box, a good starting point for creating your own game. Check the Game Rules.
  • Character AI i(basic attack, special attack and movement).
  • 6 Ready-to-use characters, including: Cleric, Monk, Ranger, Rogue, Warrior, Wizard.
  • Create fully customized characters with ease. Each character has its own animations, attacks and effects. In the documentation there is an example of how to create a Witch character.
  • Trait System: Collect characters with the same Trait to earn bonuses for your characters. This can be in the form of better stats, or new effects when attacking. Each Trait can have several levels, with different bonuses in each one.
  • 6 Ready-to-use equippable items, which Improve the stats of the characters and grant new effects.
  • Create new items with few clicks. Each item can improve multiple stats and grant new effects. In the documentation there is an example of how to create a Skull item that increases magic damage, increases attack speed with each attack and deals damage over time.
  • Character Stats: Health, Damage and Defense (physical and magic), Attack Speed, Range, Critical Damage, Energy Recovery, etc.
  • Create meelee or ranged attacks, including the projectiles.
  • Buff and debuff system: Temporarily modifies statistics, or adds new effects to the affected character.
  • Add new effects to attacks, such as poisoning, life stealing, launching an additional projectile, etc.
  • Shop: Buy characters and items in the store. Level it up to unlock new characters and items.
  • Shop Lists, Different store lists that behave differently:
  1. Individual: : Each item can have its own cost and probability of appearing in the shop.
  2. Group: The items are part of a group with a defined cost and probability.
  3. Decklist: Behaves like a deck of cards, ideal for rogue-deckbuilder games.
  • Total control of each round. Create custom enemy rosters for each round, change the duration, victory and defeat conditions, experience and currency received, and more.
  • Level up system by collecting copies of the same character. Create as many levels as you want, change their appearance and add new effects.
  • Hexagonal or squared grid, fully customize the battlefield colors and positions.
  • Complete UI for Auto-Battler games, such as character descriptions, items and attacks, health and energy bars, effects of activated Traits, etcetera.
  • Exhaustive documentation with many examples. The code is fully commented.
  • Optimized for mobile devices.
  • Compatible with Mixamo animations.

NOTICE: The UI elements are using TextMeshPro. You will be asked to import TMP once you open a scene which contains UI elements.


Supported platforms

Windows (PC)

Mac

Linux Standalone

WebGL

Android

iOS


Supported OS

Windows (PC)

Mac

Linux Standalone

WebGL

Android

iOS


Link to documentation

https://gambitegy.github.io/autobattleframeworkweb/


Licenses

Asset uses UnityPathFinding2D under MIT license; see Third-Party Notices.txt file in package for details.

Asset uses RPG Character Pack under CC0 1.0 Universal (CC0 1.0) license; see Third-Party Notices.txt file in package for details.

Asset uses Ultimate RPG Items Pack under CC0 1.0 Universal (CC0 1.0) license; see Third-Party Notices.txt file in package for details.

Auto-Battle Framework

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