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NavTools Bundle consists of QuickNav and SceneNav (including SceneMark) which allow you to quickly navigate in your scene, the hierarchy and the project via history and favorites lists.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.1f1
Compatible
Compatible
Compatible
Additional compatibility information

These are Unity Editor extensions and in that way independent of the Render Pipeline.

Description

Overview


The NavTools Bundle consists of QuickNav and SceneNav (including SceneMark). These are Unity Edtior extensions which allow you to quickly navigate in your Scene, the Hierarchy and the Project via shortcuts and menus. You can move back and forth via a History list and navigate flexibly to your desired objects via the Favorites list and via shortcuts.


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This bundle gives you access to the individual assets



Please visit the individual assets and assign them to your Unity account.


QuickNav


In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that's already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it's common in modern browsers. The Unity Editor doesn't have that feature yet. Besides Unity's own internal favorites mechanism is very limited as well.


So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.


Among the features of this asset are:


  • Navigation History
  • Favorites List
  • Ping items, i. e. select them
  • Inspect items, i. e. select them and open them in the Inspector
  • Add history items to favorites
  • Add current selection to favorites
  • Support Project and Scene
  • Favorites list is Reorderable
  • Open Files (Scene, C#, Images)
  • Separators
  • Drag & Drop multiple to Favorites

SceneNav


SceneNav provides a means to zoom out, point at a desired destination by providing a preview of that destination and to zoom back in to that desired target. As such it's supposed to enhance your workflow by allowing quick navigation across your scene.


SceneNav is based on actual use cases. Projects which require a fast workflow for scene creation. With emphasis on focusing on the project without being slowed down by Unity's lack of proper tools for navigation around the scene. Especially scenes with large terrains.


As such I tried to keep the accessibility convenient for you while having the functionality help you speed up your workflow.


SceneNav comes with preconfigured presets. Depending on your own workflow and scene size you can adapt those presets to your personal needs. As such I tried to keep SceneNav very flexible.


SceneMark


SceneMark is part of SceneNav, with it you can navigate via


  • History of navigation points and
  • Favorites

These allow for quick browsing to a preferred target at the click of a button. As such they are similar to bookmarks, hence the name.


Links


Please visit the Asset Store pages QuickNav and SceneNav for more details about each individual asset.

Technical details

These are Unity Editor extensions, independent of the render pipeline. Their main purpose is to help you save mouse clicks and allow you to jump quickly between your commonly used objects.

NavTools Bundle - Quick & Smooth Navigation for Unity

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2 years ago
Quality of Life Saver
Using Unity's default focus feature, I found myself focusing on some random UI elements instead of the selected area 9/10 times. Thanks to NavTools th...
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