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Procedural map generator with customizable land, water, and tile systems for both physical and mesh-based maps with a customizable ruleset
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.43f1
Compatible
Compatible
Compatible
Description

Create dynamic, procedurally generated maps with ease using this Advanced Map Generator. This tool allows you to generate islands and landmasses based on customizable parameters such as land chance, map size, and grid scaling. Featuring both physical and mesh-based map generation options, the system provides flexibility for different types of 2D games.

Demo available on the website!

Technical details
  • Procedural Map Generation: Automatically generate maps based on parameters like land chance, size, and grid scaling.
  • Customizable Terrain Depths: Define various depth layers like deep water, water, sand, and land.
  • Physical and Mesh Map Support: Choose between a physical map made of tiles or a mesh-based map with customizable colors.
  • Island Connectivity: Automatically connects generated islands for more cohesive landmasses.
  • Customizable Tiles: Define tile properties such as game objects, colors, and depths.
  • PNG Export: Save generated maps as PNG files for external use or sharing.

Procedural Islands Generator

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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File size
240.8 KB
Latest version
1.1.1
Latest release date
Dec 27, 2024
Original Unity version
2021.3.43
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