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DunGen allows you to procedurally generate a dungeon layout by piecing together hand-made rooms using a configurable set of rules.


Unlike other procedural generation methods that produce bland obviously computer-generated results, this approach allows you to maintain creative freedom while providing all the benefits of a procedurally generated environment.


DunGen's powerful controls let you design the flow of your dungeon. As an example, you can make a dungeon that is half castle, half graveyard, with a mini-boss in between and a boss room at the end.


Includes a simple top-down dungeon crawler sample project


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Features:

  • Design each room as you would any other scene. Assign doorways and watch DunGen piece them together
  • Works in any perspective. 3D, 2D, 2.5D, top-down, first-person, third-person, side-on
  • Procedural doesn't mean everything has to be random. Control the flow of your dungeon with an easy-to-use flow graph interface
  • Full control over dungeon settings: length, branching factor and weights for each room type (plus many more configurable options)
  • Supports multi-floor setups with no additional work. Just place doorways where they should be and DunGen handles the rest
  • A variety of prop components for controlled-randomization of objects in your rooms
  • Lock & Key system allows you to place locked doorways and matching keys throughout the dungeon layout (requires some programming to integrate with your own game)
  • Supports runtime NavMesh generation
  • Full source code included
  • And much more! Check the documentation for details

DunGen

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2 months ago
Literally amazing
I was thinking about coding procedural dungeons myself but when I tried this I realized that you get soo many functions and stuff you can literally ma...
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