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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.35f1 | Compatible | Compatible | Compatible |
Works with Unity Cloud Build
iOS & Android support
Windows10 UWP support
WebGL support
Win & Mac & Linux Standalone support
Preview support in the Editor
This asset requires “OpenCV for Unity” and “Dlib FaceLandmark Detector”.
Official Site | ExampleCode | Android Demo WebGL Demo
Features:
- CVVTuberExample(Computer Vision Virtual YouTuber Example) is an example project of controlling 3D humanoid model (Mecanim Humanoid, "Unity-chan!" Model, VRM Model, Live2DCubism5 Model) using WebCamTexture. You can control the head orientation and the facial expression of the 3D humanoid model using WebCamTexture only.
- The head orientation and face expression are controlled by the following procedure.
1. WebCamTextureMatSourceGetter - Convert WebCamTexture to OpenCV's Mat class.
2. DlibFaceLandmarkGetter - Detect a face landmark points from OpenCV's Mat class.
3. DlibHeadRotationGetter - Estimate head orientation from face landmark points.
4. HeadRotationController - Control the head orientation of the 3D model using the estimated head orientation.
5. HeadLookAtIKController - Set Animator.SetLookAtPosition() method using the estimated head orientation.
6. DlibFaceBlendShapeController - Control the face BlendShape of the 3D model using the face landmark point.
Basic Examples:
- WebCamTexture CV VTuber Example
- VideoCapture CV VTuber Example
Advanced Examples: (require add-ons setup)
- UnityChan CV VTuber Example
- VRM10 CV VTuber Example
- Live2DCubism5 CV VTuber Example
- VRM CV VTuber Example (Deprecated)
The SDK and model data are not included in the asset package.
System Requirements
Build Win Standalone & Preview Editor : Windows 8 or later
Build Mac Standalone & Preview Editor : OSX 10.13 or later