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This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.18f1
Compatible
Compatible
Not compatible
Description

It is suitable for rendering simulation systems that use particles as simulation units.

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[Important Note]

Now we have the better version that specifically works on Unity6!


It has better performance on both memory and frame rate.


Previous customers can have a paid upgrade with 10$ instead of 40$, which equals to a 75% discount!


Technical details

[Features]

  • Excellent real-time operation efficiency
  • Excellent surface effect
  • Open data customization interface
  • Complete documentation and improvement guidelines
  • Rich Demos already prepared!

[Note]

Though will be memory performance issues when the number of fluid gameobject increase. 


It has good pipeline compatibility (especially built-in pipelines), and the appearance can be adjusted through shadergraph under URP.


Thus we choose to keep it with a lower price.


The underlying algorithm:

  1. Calculate smoothed eye-space normal and surface depth
  2. Reconstruct surface mesh by changing offseting plane vertices
  3. Visualize using custom pixel shader or ShaderGraph.

Thus the reconstructed surface is expected to have artifacts when the plane mesh has insufficient mesh vertices.


The newer version adopts a fullscreen postprocess approach, having no visual artifacts and best performance, but requires a bit shader experience to customize the appearance.

Particle Water Shader (SSF) - Render Particles As Fluid Surface!!!

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$20
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License type: Single Entity
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Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
54.6 MB
Latest version
2.0.0
Latest release date
Feb 9, 2024
Original Unity version
2022.3.18 or higher
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Particle Water Shader (SSF) - Render Particles As Fluid Surface!!!
$20