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This is a Unity shader plugin,that is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Not compatible
Compatible
Not compatible
Additional compatibility information

This version is specially made based On Unity6's RenderGraph system

Description

This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.


Magic happens when the pure unity particle system gains power through this particle shader plugin.


This version is specially made based On Unity6's Rendergraph system , which has great improvements over prior version.


The prior version still works with good flexiblity and extension, but with poor visual quality and performance compared to this one.


[Dependencies]:

  • Unity6
  • Universal Render Pipeline

Documentation


Technical details
  • Rich Demos and Documentation
  • Open Particle Data Input Interface(ready for your case-specific extension ) 
  • Much Higher performance.
    • The number of iterations required has been reduced from 150 to 3.
    • Time required to run the algorithm nearly 10x faster.
    • Required operation Reduced from Per Fluid Surface Per Frame to Once Per Frame
  • Lower bandwidth requirements
    • Required RenderTextures Reduced !
      • One Set Per RenderSurface -> One Set Globally
    • Rendergraph managed RenderTexture brings potential bandwidth improvement.
    • Down sample option to further reduce bandwidth pressure
  • Higher resolution and finer surface, clear layers of water droplets and water surface
  • No param tuning on surface smoothing anymore!
  • A unified rendering shader while supporting per-object visual parameters
  • Support Blending between transparent and non-transparent rendering.
  • DebugVisualize functionality to help debug parameter effects.

Particle Water Shader Pro - URP

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$40
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
14.4 MB
Latest version
1.0
Latest release date
Nov 14, 2024
Original Unity version
6000.0.23 or higher
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