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Retro Boy Shader is a customizable full-screen effect that emulates the classic Game Boy visual style.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.45f1 | Not compatible | Compatible | Compatible |
Technical details
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Unity 6 compatible.
The shader comes with the following settings:
- Color Palette:
- Apply Palette: Enable or disable the custom color palette.
- Palette Color 1 to 4: The colors of the palette.
- Downscaling:
- Apply Downscaling: Enable or disable the downscaling effect.
- Quality: A higher value results in a smoother downscaling effect. Values other than 0 will use multiple samples per pixel.
- Screen Resolution: The resolution of the downscaling effect.
The shader is best used with an aspect ratio of 10:9, which is the aspect ratio of
the Game Boy.
Retro Boy Shader
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License agreement
Standard Unity Asset Store EULALicense type
File size
147.6 KB
Latest version
1.0.1
Latest release date
Feb 1, 2025
Original Unity version
2022.3.45
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