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This script allow you to easily Watch your GIF in the Unity Editor in real-time, applying overlay filters on the fly with instant results! Working on URP and HDRP too
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.26f1
Not compatible
Compatible
Compatible
Description

This script allow you to easily Watch your GIF in the Unity Editor in real-time, applying overlay filters on the fly with instant results!


-Decodes GIF files and extracts frames for playback.  

-Supports SpriteRenderer and MeshRenderer modes for displaying GIFs.  

-Offers various color, brightness, and contrast adjustments. 

+ Realtime Framrate adjustments  

-Includes pixelation and filter effects for customized visuals.  


-Automatic playback on game start with configurable settings.

-Realtime UV projection adjustments.  


-Working on URP and HDRP


-Allows real-time GIF playback in the Unity Editor.  


-Provides debugging hints and scripting support for custom control.  


-Mobile optimization settings to reduce resolution and frame rate for better performance on mobile devices.  

-WebGL optimization settings to ensure smooth playback in web environments.  

-Quality modes (Low, Medium, High) to adjust texture resolution and frame rate based on performance needs.


RULES FOR OPTIMIZING GIFS

-Keep It Small: Use GIFs with small file sizes (<1MB),  

-low frame counts (10-30 frames), and lower resolutions (e.g., 256x256 or smaller).  

-Simplify Settings: Reduce the color palette (e.g., 256 colors) and use a lower frame rate (10-15 FPS) for less resource use.  

-Unity Tweaks: Compress textures, disable mipmaps, and stick to power-of-two dimensions (e.g., 128x128) for efficiency.

Technical details

-Just add GIFPlayer.cs script to your mesh or model with sprite renderer

-Only valid GIF files should be used.  

-The GIF file path must be set correctly.  

-Playback settings must meet game requirements.  

-A SpriteRenderer or MeshRenderer component is required for functionality.  

-The player will not work with invalid or corrupted GIF files; only correctly formatted GIFs should be used.  

-Check frame rate twice: editor frame rate ≠ gameplay frame rate. Use optimized GIF

Ultimate GIF Player

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$19.99
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1
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
29.2 MB
Latest version
1.0
Latest release date
Mar 19, 2025
Original Unity version
6000.0.26
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