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This package implement the concept of atoms (scriptable objects) in Unity.
At this moment, it has variables, events and listeners.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.5f1 | Compatible | Compatible | Compatible |
Description
We can use Unity ScriptableObjects (SOs) to store data in a game project, following a Data Driven architecture. Thus, a MonoBehaviour script A do not need depend on another MonoBehaviour B. They can use the data that are stored in a SO X. On the Unity Editor, all scripts that need any information stored in X, can reference this using a property and can be configured already in a prefab.
Read me
https://github.com/icaro56/simple-atoms-so/blob/main/README.md
You can install this package via UPM. Follow the readme link.
Technical details
Related keywords
License agreement
Standard Unity Asset Store EULALicense type
File size
125.8 KB
Latest version
1.1.0
Latest release date
Feb 27, 2023
Original Unity version
2021.3.5
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