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Infohazard.Core is a collection of systems and utilities that I’ve found super helpful in making many different kinds of games, so I hope you find it helpful too!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.23f1
Compatible
Compatible
Compatible
Additional compatibility information

In order to run the demos, you'll want to use your render pipeline tools to convert the materials in these folders:

  • Assets/Plugins/Infohazard/Demos/Infohazard.Core/Materials
  • Assets/Plugins/Infohazard/Demos/Shared Demo Assets/Materials
Description

This package contains a bunch of different systems and utilities that add various bits of functionality I feel is generally helpful to have in Unity. I've built these systems working on various game projects such as Astral Horizon. Most of the functionality in this package should be useful in general cases, from shooters to RPGs to puzzle games to things that aren't even games! The functionality ranges from very simple, common operations like changing one component of a vector, to complex math like solving polynomials. The library should work on any platform Unity supports, but if you find that it doesn't, let me know and I'll do what I can to help out!


Infohazard.Core is also available in as an open-source github repository. I would definitely welcome any contributions!


You can find more information and documenation here. Video tutorials are available here.


For questions or suggestions, email me at infohazard.games@gmail.com, or join the Infohazard Games Discord: https://discord.gg/V2jTnpS8zZ.

Technical details

The main features of the package are:


Edit referenced object properties and create ScriptableObjects in the inspector without changing context.


Easy-to-use object pooling system to reduce memory allocations, with integration for Addressables to pool Addressable prefabs and manage them more easily.


Pause system that helps avoid common errors related to setting Time.timeScale.


A system to use GameObject tags in your code and assign them in the inspector without typing a string.


A unique object name system to enable objects to reference each other across scenes, without having to type their names.


Tons of helpful math utilities, such as solving polynomials up to degree 4.


Much more miscellaneous functionality!

Infohazard Core Utility Library

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2 years ago
Lightweight, powerful QoL features
I've made custom versions of many of these systems in individual projects as I've needed them, but I hadn't taken the initiative to build it into a ge...
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