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- Save Gameobjects and their data.
- Save reference to ScriptableObjects or other GameObjects
- Respawn objects using the save file.
- Reload data using the save file.
- Save reference to ScriptableObjects or other GameObjects
- Respawn objects using the save file.
- Reload data using the save file.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.15f2 | Compatible | Compatible | Compatible |
Description
The flexible save system is a easy to use implementation to store runtime data for different GameObjects.
You can save and load at runtime, deleted objects will get back spawned if they were saved and exist as prefab.
- You can save any serializable struct of data for each object.
- You can save objects which are prefab based to let them respawn automaticly when the get loaded back in the game.
- You can save nasted objects.
- You can save the data of non prefab objects, but its not possible to spawn them back when they got deleted at runtime. Only the data will feed back to them when the save gets loaded.
- Position, rotation and scale of savable objects will get saved automatically. (Can be turned on and off via code or Inspector)
- You can create scriptableObjects with an ID to save the reference to them. Usecases:
- ItemTypes which shuld be stored in a Inventory.
- Configuration of Objects, e.g. Crafting Recipe for machines.
The use is described in the demo scenes.
Technical details
Flexible save system
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The only one free what really works.
I've tried many free assets providing save system. This one is really work in my complex case where I have a lot of object and complex logic.
License agreement
Standard Unity Asset Store EULALicense type
File size
3.2 MB
Latest version
01.02.06
Latest release date
Feb 17, 2025
Original Unity version
2020.3.15
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