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Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.11f1
Compatible
Compatible
Compatible
Additional compatibility information
  • This pack does not support the built-in render pipeline. To access it go to the link provided in the description!
  • Tested in Unity 2021.3.11f1+, 2022.3.1f1+, 2023.1.0f1+, 2023.2.14f1+, Unity 6 (6000.0.5f1), Unity 6 LTS ( 6000.0.23f1).
  • (SRP 12+, 14+, 15+, 16+ and 17+) are supported.
Description

Introducing Rocky Hills Environment - Mega Pack version 5, a high-quality, semi-stylized environment art package for games and 3D applications. This package contains minimal photo source material, as most textures are created using Substance Designer or digitally painted by hand.


○ Compatibility


The main pipeline used is the "URP Render Pipeline", containing HDRP conversions inside.

By purchasing this pack, you will get a free upgrade to the (Built-in) version: Rocky Hills Environment - Mega Pack


○ Product Overview


This pack is divided into two categories since it contains two types of foliage shader that are different from each other; "The Toby Foliage Engine" and "Custom Tree Importer".


  • (CTI - Custom Tree Importer shader) The vegetation contains and works with the third-party tool Custom Tree Importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with a minimum performance impact.

  • (TTFE - The Toby Foliage Engine) is a new lightweight, fast, and innovative single-pivot vegetation system made with "Amplify Shader Editor" that attempts to simulate multiple pivots per mesh, similar to "Pivot Painter". These shaders provide a comprehensive solution for achieving realistic wind and plant shading. Its seamless integration and user-friendly interface make applying it to any mesh easy. There is no need to worry about conversion or any cumbersome steps as the shaders streamline this process. You also have the ability to adjust settings such as wind and seasons using the global controller gizmo.

This pack only includes the free version which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine


○ Features


  • Terrain detail painting support has been added.
  • PBR materials and meshes with LODs.
  • Summer, fall, and winter seasons for all assets.
  • Over 1000 prefabs.
  • Unique cliff meshes.
  • Ground splats.
  • A variety of ground tiles for all seasons.
  • 20 particles.
  • 7 Example scenes.
  • 18 Amplify shaders (16 editable):

- Detailed Map Coverage Snow (detailed map + animated sparkles, supports tessellation).

- Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)

- Simple Snow Triplanar.

- Ice shader.

- Running water shader + reflections.

- Custom Standard (Tessellation).

- TTFE shaders (Foliage shaders non-editable).


⚑ Limitations


🞫 TTFE is designed to work with instancing, static batching is not supported.

🞫 Because this pack includes the free version of TTFE, you can't open or edit these shaders with the Amplify Shader Editor (Node functions have been removed). Check out the full version to gain access to the Amplify nodes!

🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile).

🞫 While Mobile is supported, the scenes are intended for performance testing and will not be suitable for mobile devices (performance-intensive scenes).


○ Feedback


For questions follow the Unity forum thread or contact me via email:

florianalexandru05@gmail.com


Support Forum Thread

Technical details

○ Polycount and texture specifications


  • Total triangle count of a prefab (all LODS)

(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)).


  • Cliffs and rocks

- BoulderRHE: 922 triangles

- CaveRHE: 1145 triangles

- GenericCliffARHE: 4158 triangles

- GenericCliffBRHE: 2814 triangles

- GenericCliffCRHE: 4756 triangles

- GenericCliffDTopRHE: 2912 triangles

- ModularCliffARHE: 8212 triangles

- ModularCliffBRHE: 7348 triangles

- ModularCliffCRHE: 11084 triangles

- ModularCliffERHE: 2772 triangles

- LowRockMediumRHE: 1817 triangles

- RockDetails All: 490 triangles

- RockMediumBRHE: 1804 triangles

- RockMediumCRHE: 702 triangles

- IrregularStones All: 6170 triangles


  • Props

- GenericTree_TrukRoots: 10314 triangles

- GroundSplatBRHE01: 4969 triangles

- GroundSplatBRHE02: 4250 triangles

- GroundSplatBRHE03: 7407 triangles


  • Vegetation

- BeechTree01Summer: 8278 triangles

- BeechTree02Summer: 27067 triangles

- BeechTreeOldSummer: 44180 triangles

- GenericTreeSummer01: 23106 triangles

- BeechBushDSummer: 7703 triangles

- GenericBushASummer: 988 triangles

- GrassASummer01: 180 triangles

- FlowersA_Summer: 60 triangles


  • Textures

- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).

- Texture formats: "Tif" (some textures with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), "Png" (all albedo, normal maps, and height maps).

(Number of textures counting only the albedo for each material):

- 1k, 512, 256 Textures: 28 Including ground tiles, particles, and splats.

- 2k Textures: 56 Including ground tiles and smaller atlases.

- 4k Textures: 13 Including large atlases, props, and trees.


  • Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 LODS

Types of materials and texture maps: PBR

Rocky Hills Environment - Mega Pack (SRP)

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License type: Single Entity
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6 months ago
Excellent & quick support!
After importing the asset into my project (HDRP) and clicking the HDRP conversion I had the trees and bush turned PINK, I emailed Toby and he replied ...
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License type
Single Entity
File size
4.3 GB
Latest version
5.0.1b
Latest release date
Nov 22, 2024
Original Unity version
2021.3.11 or higher
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