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Big-Size Modular Spaceship Freight with navigable interiors. Fully customizzable with modular assets for interiors. Ideal for scifi survival and space themed games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.47f1
Not compatible
Compatible
Not compatible
Additional compatibility information

This Package use URP render pipeline using Forward+ render and render layers,

put the L3DURP and L3DGlobal setting files under Project setting Quality, Graphics and Global urp settings first of all.

Its also need the new Input system.

Description

External and internal parts are separated mesh for optimization purpose (activate/deactivate mesh when needed), decals mesh are separated from base mesh for easy modify.

Use of minimal number of texture with lots of custom shaders and re-usability in mind.

Animated mesh for landing gear , doors and external doors plus code animatated elevators and doors with example scripts.


The demo Scene contain example for modify materials and ship model runtime with scriptableObjects, Demo script for manage the ship modules and rooms with view management for inside parts and interaction system for doors, switch ecc.


Plus the project contain simple Controllers for Player , Spaceship and cameras.


You can see the demo in action here :

Part 1 External editor 

Part 2 FPS inside shipt

Technical details

Meshes :


15 animated fbx for doors and landing gear

26 fbx files for external mesh and decals


Interiors kit :

12 modular fbx for Hangar Catwalks

21 modular fbx for Corridors part

6 fbx for Main Elevator

7 fbx for Landing Pad

7 fbx for Command deck

10 modular fbx kit for Hangars

31 modular fbx for Rooms walls,ceiling and floors

12 fbx for various ship props


55 modual kit meshes for Bath, kitchen, living room, Seats and containers props


External mesh togheter are around 202k triangles

A single model module exterior its around 15k triangles


Internal mesh togheter are around 244k triangles

A single mesh can vary from less than 100 triangles to 10k triangles

Some mesh are skinned like landing gear and doors


Textures and Materials :


Every Texture set contain :


1 Base color texture 2048x2048 with alpha in some case like decals

1 Normaml map texture 2028x2048


some Set can contain:


1 custom rbg mask 2048x2048

1 custom MRA mask (metallic, roughness, ambient occlusion) 2048x2048

1 heightmap texture 2048x2048



3 Decals texture set for detail, info e text with custom urp shader (with hdrp support)

7 Art decal artwork for the ship

1 Texture set for Corridors and rooms with Vertexcolor color variance

1 Texture set for The Engine with Glow

1 Texture set for The Hangar with Vertexcolor color variance

1 Texture set for External and Internal Panels with dirt support and Vertexcolor color variance

1 Texture set for External and Internal Trims with dirt support and Vertexcolor color variance


2 Texture set for Shared props


12 shadergraph custom shaders for optimized texture mask and vertex color


Example Scripts and Prefabs :


Prefabs for every kit mesh with collisions and tags for lightining

prefabs example for ready to use rooms

10 Ship Module Prefabs with custom script for visibility and ship building Runtime example


Simple controllers for Spaceship, player movement and Camera for testing

Simple Interaction system for doors, swich , and controls

Lots of script example to use as starting point for building your spaceship game

Big Modular Space Freight

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License type: Single Entity
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