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This is a set of medieval style weapon's pieces, that can be arranged in almost any way to create melee weapons. It's great for easily creating a wide variety of weapons, that can fit your game.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.2.12f1
Compatible
Compatible
Not compatible
Additional compatibility information

Minimun Unity version supported: 2021.2.12f1.

This prioject is compatible with both Built-in RP and URP. All basic assets for URP are included.

For more info about how to switch between Built-in and URP can be found in documentation.

Online Docs

Description

In this package, you will find a set of 57 low poly pieces of melee weapons, and a set of 28 premade weapons, and materials with shader graph compatible with Universal and Built-in Render Pipelines.


Highly customizable. All pieces can be arranged in almost any way for easily creating new weapons. It also includes materials based on a custom shader graph, for further customization on colors and shading. You can set any color and in mostly any way as you, thanks to its replaceable gradient mask (2 colors gradient).

The custom shader graph is minded for low poly workflow.


Minimalistic or detailed. The pieces have low poly UV mapping designed for using with the shader graph included. A second UV map is included for seamless transparent texture details. Secondary UV maps are arranged as general purpose UV maps that can be used for texturing (UV map layouts are included in the project).


Artistically predefined. The primary UV map was wrapped in a low poly workflow (low poly texturing), and set by an artist. Predefined materials were also set artistically.


For medieval/fantasy and combat games. This package is suitable for medieval/fantasy style games.


There are 28 premade weapons included.

Technical details

Number of textures: 3

Texture dimensions: 256x256

Number of meshes/prefabs: 57 / 79

UV mapping: Yes

  • UV0 for low poly texturing
  • UV1 for seamless details and general texturing

Types of materials: Metallic workflow (custom shader)

Types of texture maps: diffuse / transparent


Polygon count of Axe_alt_double-side: 488 tris

Rigging: No


Polygon count of Axe_oneside: 202 tris

Rigging: No


Polygon count of Axe_twosides: 348 tris

Rigging: No


Polygon count of Cover: 688 tris

Rigging: No


Polygon count of Cross_bull_heavy: 232 tris

Rigging: No


Polygon count of Cross_claymore: 488 tris

Rigging: No


Polygon count of Cross_flat: 200 tris

Rigging: No


Polygon count of Cross_ring: 624 tris

Rigging: No


Polygon count of Cross_standard: 204 tris

Rigging: No


Polygon count of Crystal_6s: 36 tris

Rigging: No


Polygon count of Crystal_7s: 64 tris

Rigging: No


Polygon count of Crystal_Icosphere: 78 tris

Rigging: No


Polygon count of Halberd_comp: 608 tris

Rigging: No


Polygon count of Halberd_curve_01: 114 tris

Rigging: No


Polygon count of Halberd_curve_02: 120 tris

Rigging: No


Polygon count of Halberd_knife: 84 tris

Rigging: No


Polygon count of Hammer_spike: 176 tris

Rigging: No


Polygon count of Hammer_star_heavy: 536 tris

Rigging: No


Polygon count of Handler_heavy: 96 tris

Rigging: No


Polygon count of Handler_heavy_comp: 492 tris

Rigging: No


Polygon count of Handler_katana_large: 364 tris

Rigging: No


Polygon count of Handler_katana_medium: 260 tris

Rigging: No


Polygon count of Handler_short_01: 80 tris

Rigging: No


Polygon count of Handler_short_02: 80 tris

Rigging: No


Polygon count of Handler_short_comp: 456 tris

Rigging: No


Polygon count of Joint_01: 112 tris

Rigging: No


Polygon count of Joint_02: 128 tris

Rigging: No


Polygon count of Joint_03: 128 tris

Rigging: No


Polygon count of Joint_04: 128 tris

Rigging: No


Polygon count of Joint_05: 192 tris

Rigging: No


Polygon count of Joint_Spikes: 232 tris

Rigging: No


Polygon count of Katana_large: 178 tris

Rigging: No


Polygon count of Katana_medium: 166 tris

Rigging: No


Polygon count of Knob_disc: 440 tris

Rigging: No


Polygon count of Knob_edge: 216 tris

Rigging: No


Polygon count of Knob_ornament: 304 tris

Rigging: Yes


Polygon count of Knob_spike: 320 tris

Rigging: No


Polygon count of Spear_head: 176 tris

Rigging: No


Polygon count of Spike_01: 224 tris

Rigging: No


Polygon count of Spike_02: 176 tris

Rigging: No


Polygon count of Spike_comp: 308 tris

Rigging: No


Polygon count of Spike_Strong_01: 304 tris

Rigging: No


Polygon count of Spike_Strong_02: 312 tris

Rigging: No


Polygon count of Stick_large: 48 tris

Rigging: No


Polygon count of Stick_Medium-Short: 48 tris

Rigging: No


Polygon count of Stick_Medium_01: 80 tris

Rigging: No


Polygon count of Stick_Medium_02: 112 tris

Rigging: No


Polygon count of Stick_short_01: 48 tris

Rigging: No


Polygon count of Stick_Short_02: 144 tris

Rigging: No


Polygon count of Sword_curve: 104 tris

Rigging: No


Polygon count of Sword_heavy: 140 tris

Rigging: No


Polygon count of Sword_long: 36 tris

Rigging: No


Polygon count of Sword_long_arrow: 40 tris

Rigging: No


Polygon count of Sword_long_balance: 62 tris

Rigging: No


Polygon count of Sword_long_spike: 20 tris

Rigging: No


Polygon count of Sword_short: 16 tris

Rigging: No


Polygon count of Wheel_head: 312 tris

Rigging: No


Ultimate Modular Medieval Melee Weapons Pack

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$15
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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