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This is a low-poly 3D models package. This package contains 5 melee weapons, with each one configured with every basic setup ready, including texture maps and mesh colliders.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Not compatible
2020.3.47f1
Compatible
Compatible
Not compatible
2019.4.40f1
Compatible
Compatible
Not compatible
Additional compatibility information
  • Shader graph works in UniversalRP on Unity 2019, 2020, 2021.
  • Shader graph works in Built-in and URP since Unity 2021.
  • When developing or upgrading to Unity 2021, please re-download for version 2021.
  • Minimun versions needed: 2019.4.40f1, 2020.3.47f1, 2021.3.0f1.

URP <-> Built-in tutorials:

Online Docs

Built-in to URP #1

Built-in to URP #2

URP to Built-in

Description

Standard materials set

Uses standard shader materials and individual textures (Standard for Built-in and Lit for UniversalRP).

2 modes of combination effect (manually textured), mixing two different colors (red excluded).

  • FILL: the secondary color is set on edges and hitting part, then bleeds on primary color at contact. Tonfa is set differently: cracks are dyed with secondary color, then bleeds on primary color.
  • MOD: secondary color dye the primary color over edges and hitting parts, like as light effect.

Albedo textures can be used without emission map.

Built-in and UniversalRP support.


Shader graph customizable set

One custom shader graph for all weapons. Uses materials based on a custom shader graph. Combines various fragments of colorless textures to ensure full color and shading customization of each weapon.

FILL and MOD effects can be applied in the same material with full color customization.


Shader graph is supported in UniversalRP for Unity 2019, 2020 and 2021. Shader graph is supported in Built-in for Unity 2021.

Technical details

Asset features:

  • 5 low poly meshes:
    • Blade (218 faces)
    • Knife (250 faces)
    • Tonfa (220 faces)
    • Greatsword (252 faces)
    • Hammer (314 faces)
  • Textures resolution: 2048x2048px
    • Tonfa uses textures of 1024x2048px.
  • 5 texture maps:
    • Albedo (29 per mesh) + up to 4 colorless fragments and a detail texture for the shader graph version of each weapon.
    • Emission (emit) (29 per mesh) + 3 colorless emission map (normal, FILL and MOD) for each weapon.
    • Metallic (alpha as smoothness)
    • Ambient occlusion
    • Normal map
  • 5 colors:
    • Red (#FF0000)
    • Blue (#001EFF)
    • Cyan (#00B8FF)
    • Lime (#00FF9F)
    • Purple (#D600FF)

Cyberpunk Melee Weapons Pack

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
126.9 MB
Latest version
2.1.1
Latest release date
Aug 1, 2023
Original Unity version
2019.4.40
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