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A variety of brass instruments that can be used for a variety of purposes. Highly detailed for close viewings with LODs for longer distances. Mute accessories for applicable instruments.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.26f1
Compatible
Compatible
Not compatible
Description

The instrument assets are detailed suitably for close up viewings with LODs to accomodate mid to long range viewings. Prefabs hierarchies are organized to seperate visuals and colliders. Compound colliders are used instead of mesh colliders to be as performant as possible. Additionally this allows for tighter collisions.


Texture files included in png format in 4096 x 4096 resolution. Easily compress these textures under your import settings for your desired platform and purpose. For further customizations, the bake files from a high poly asset from Substance Painter are included as a .zip file.

Technical details

Texture & Material Information

Each instrument asset per material variant comes with 3 textures: Albedo, Met/Smo, and Normal.

All textures measure 4096 by 4096 in size.

To allow further customizations, bake textures from a high poly version from Substance Painter are included in a zip file. These textures include Bake-AO, Curvature, ID, Position, Tangent Normal, Thickness, and World Normal.


Mesh Information

Each instrument asset comes with 3 PBR material variants: Brass, Silver, Worn Brass.

Each Instrument asset has 4 LOD levels for the main mesh with the exception of the bell horn (none) and the trombone (4 for the main mesh and 2 for the slider mesh).

Bell horn uses a skinned mesh renderer for a blend shape.

Some instrument assets come with mute accessories: frenchhorn, flugelhorn, mellophone, tuba, trumpet, and trombone

The Sousaphone is detachable into two meshes (main body and bell).


Prefab Information

Each prefab asset is split to seperate meshes and colliders

Each prefab asset uses compound colliders (primitives)


Scripting Information

Each instrument asset comes with simple optional scripts to configure visuals in editor or runtime:

 - MaterialSwitcher: Quickly switch materials of all associated meshes

 - MuteToggle: Turn off and on the associated mute mesh and colliders

 - ValvePositionController: Uses [Range(0,1)] floats to control local position of valves

 - ValveRotationController: Uses [Range(0,1)] floats to control local rotation of valves

 - BellHornController: Shortcut to control the squish value of the bell horn

 - TromboneController: Uses [Range(0,1)] floats to control local position of its slider


Triangle Counts with LOD0 and Mutes (if applicable)

[01] Bell Horn: 2.0K 

[02] Bugle: 5.87K

[03] Flugelhorn: 16.7K

[04] Frenchhorn: 29.1K

[05] Mellophone: 18.9K

[06] Natural Horn: 13.2K

[07] Post Horn A: 10.5K

[08] Post Horn B: 8.1K

[09] Sousaphone: 25.5K

[10] Trombone: 8.4K

[11] Trumpet: 19.0K

[12] Tuba: 24.4K

Brass Instrument Collection

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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
2.7 GB
Latest version
1.1
Latest release date
Feb 9, 2022
Original Unity version
2019.4.26
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