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A collection of modular components for building dungeon levels in your games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.38f1
Compatible
Not compatible
Not compatible
Description

Set of Stylized Walls for the Dungeon includes 87 static meshes with which you can collect unique rooms for your dungeon. 

As well as tile textures of soil and floor tiles.

Technical details

87 mesh and 89 prefabs variations


T1 set includes: Wall(x8).

Average number of triangles for set T1: 647. Min = 316 ; Max = 1040


T2 set includes: Wall(x7), Ladder(x1).

Average number of triangles for set T2: 213. Min = 44 ; Max = 288


T3 set includes: Column(x10), Border(x3), Base(x1), Fence(x3), Tile(x4), Fragment(x6).

Average number of triangles for set T3: 168. Min = 44 ; Max = 1392


T4 set includes: Block(x20), Brick(x8), Fragment_Column(x6), Stone(x3).

Average number of triangles for set T4: 77. Min = 44 ; Max = 182


Door_Window set includes: Board(x1), Door(x3), Doorway(x1), Handle(x1), Hinge(x1), Rod(x1), Window(x2).

Average number of triangles for set Door_Window: 333. Min = 48 ; Max = 1012



PBR Textures: 4096x4096 for T1, T2, T3, T4; 

                         2048x2048 for Door_Window, Ground, Tile_Floor.


Set of Stylized Walls for the Dungeon

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