Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets
in other render pipelines, then you should use the materials configured for them from the corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures