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g
I needed wireframes
7 years ago
giantkilleroverunity3d버전 2019.1
This added a great effect to my project.
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Only mesh with triangle count less than 21,000 can be used. (mesh with more triangles are not guaranteed to be converted)
Maybe a YouTube tutorial can be a nice help for beginner. It's not an easy too handle Assets. Thanks anyway it's right price for this work
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퍼블리셔 답변:
7 years ago에 답변됨
Update to the latest version. Vertex count limitation has been removed.
As for tutorial, Manual file with step-by-step guide is in the Documentation folder.
r
Great asset- thank you!
7 years ago
ramphulneillpartners버전 2019.1
Starting to use it for AR Core work but having difficulty gaining mesh data from AR game objects to build wireframes. Anyone else had any trouble or solutions?
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s
It works...
7 years ago
spaceyjase버전 2019.1
...exactly as it claims, desktop and mobile. I wasn’t too kean on creating wireframes in the modelling tools when hit with mobile limitations, so gave the free version a go. Worked perfectly, worth the small investment. Thank you!
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D
Review Adjusted
8 years ago
DgoodingIndi이전 버전 2018.5
Asset looks great, and works fast.
Thank you for adjusting the dll.
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퍼블리셔 답변:
8 years ago에 답변됨
Please update package to the latest version v2019.1
It can be placed anywhere inside project and has no more restriction to be in specific installation location.
This package is amazing. I've been trying to code my own wireframe all day, but I kept running into stand-alone build issues. This package took care of everything! I have no build issues anymore. Just hoping it will work with skinned meshes. I highly recommend this package!
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